#include #include #include #define WIDTH 500 #define HEIGHT 500 void init(void) { glClearColor (0.0, 0.0, 0.0, 0.0); } void display(SDL_Window * window) { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); SDL_GL_SwapWindow(window); } int main(int argc, char *argv[]) { if (SDL_Init(SDL_INIT_VIDEO)) { printf("Failed to initialize SDL!\n"); return 1; } atexit(SDL_Quit); SDL_Window * window = SDL_CreateWindow(argv[0], SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, WIDTH, HEIGHT, SDL_WINDOW_OPENGL); if (!window) { printf("Failed to create window!\n"); SDL_Quit(); return 2; } SDL_GLContext gl_context = SDL_GL_CreateContext(window); init(); display(window); SDL_Event event; while (SDL_WaitEvent(&event)) { if (event.type == SDL_QUIT) break; else if (event.type == SDL_KEYDOWN) { if (event.key.keysym.sym == SDLK_ESCAPE) break; if (event.key.keysym.sym == SDLK_RETURN) display(window); } } }