freetype2gl3/text.f.glsl

16 lines
259 B
GLSL

#version 130
/* Texture coordinate: s, t */
in vec2 texture_coord_v;
/* Texture unit */
uniform sampler2D texture;
uniform vec4 color;
out vec4 frag_color;
void main(void)
{
frag_color = vec4(1, 1, 1, texture2D(texture, texture_coord_v).a) * color;
}