freetype2gl3/GLProgram.h

31 lines
881 B
C++

#ifndef GLPROGRAM_H
#define GLPROGRAM_H
#include <stdarg.h>
#include "GLShader.h"
#include <map>
#include <string>
#include <vector>
class GLProgram
{
public:
GLProgram();
~GLProgram();
bool create(const char *v_source, const char *f_source, ...);
bool create(const uint8_t *v_source, const uint8_t *f_source, ...);
bool createv(const char *v_source, const char *f_source, va_list va);
GLuint get_id() { return m_id; }
void use() { glUseProgram(m_id); }
GLint uniform(int i) { return m_uniform_locations[i]; }
GLint uniform(const std::string & s) { return m_uniform_location_names[s]; }
protected:
GLuint m_id;
GLShader m_v_shader;
GLShader m_f_shader;
std::vector<GLint> m_uniform_locations;
std::map<std::string, GLint> m_uniform_location_names;
};
#endif