freetype2gl3/freetype2gl3.cc
2014-06-09 21:12:15 -04:00

73 lines
1.6 KiB
C++

#include <SDL2/SDL.h>
#include "gl3w.h"
#define WIDTH 500
#define HEIGHT 500
void init(void)
{
glClearColor (0.0, 0.0, 0.0, 0.0);
}
void display(SDL_Window * window)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
SDL_GL_SwapWindow(window);
}
int main(int argc, char *argv[])
{
if (SDL_Init(SDL_INIT_VIDEO))
{
printf("Failed to initialize SDL!\n");
return 1;
}
atexit(SDL_Quit);
SDL_Window * window = SDL_CreateWindow(argv[0],
SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
WIDTH,
HEIGHT,
SDL_WINDOW_OPENGL);
if (!window)
{
printf("Failed to create window!\n");
SDL_Quit();
return 2;
}
SDL_GLContext gl_context = SDL_GL_CreateContext(window);
if (gl3wInit() != 0)
{
printf("Failed to gl3wInit()\n");
SDL_Quit();
return 2;
}
if (!gl3wIsSupported(3, 0))
{
printf("OpenGL 3.0 is not supported!\n");
SDL_Quit();
return 2;
}
init();
display(window);
SDL_Event event;
while (SDL_WaitEvent(&event))
{
if (event.type == SDL_QUIT)
break;
else if (event.type == SDL_KEYDOWN)
{
if (event.key.keysym.sym == SDLK_ESCAPE)
break;
if (event.key.keysym.sym == SDLK_RETURN)
display(window);
}
}
}