freetype2gl3/freetype2gl3.cc

101 lines
2.1 KiB
C++

#include "gl3w.h"
#include <SDL.h>
#include <iostream>
#include <ft2build.h>
#include FT_FREETYPE_H
using namespace std;
#define WIDTH 500
#define HEIGHT 500
static FT_Library ft;
static FT_Face face;
void init(void)
{
glClearColor (0.0, 0.0, 0.0, 0.0);
}
void display(SDL_Window * window)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
SDL_GL_SwapWindow(window);
}
int main(int argc, char *argv[])
{
if (argc < 2)
{
cerr << "Usage: " << argv[0] << " <font>" << endl;
return 1;
}
if (SDL_Init(SDL_INIT_VIDEO))
{
cerr << "Failed to initialize SDL!" << endl;
return 1;
}
atexit(SDL_Quit);
SDL_Window * window = SDL_CreateWindow(argv[0],
SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
WIDTH,
HEIGHT,
SDL_WINDOW_OPENGL);
if (!window)
{
cerr << "Failed to create window!" << endl;
SDL_Quit();
return 2;
}
SDL_GLContext gl_context = SDL_GL_CreateContext(window);
if (gl3wInit() != 0)
{
cerr << "Failed to gl3wInit()" << endl;
SDL_Quit();
return 2;
}
if (!gl3wIsSupported(3, 0))
{
cerr << "OpenGL 3.0 is not supported!" << endl;
SDL_Quit();
return 2;
}
if (FT_Init_FreeType(&ft) != 0)
{
cerr << "Could not FT_Init_FreeType()" << endl;
return 2;
}
if (FT_New_Face(ft, argv[1], 0, &face) != 0)
{
cerr << "Could not load font " << argv[1] << endl;
return 2;
}
FT_Set_Pixel_Sizes(face, 0, 20);
init();
display(window);
SDL_Event event;
while (SDL_WaitEvent(&event))
{
if (event.type == SDL_QUIT)
break;
else if (event.type == SDL_KEYDOWN)
{
if (event.key.keysym.sym == SDLK_ESCAPE)
break;
if (event.key.keysym.sym == SDLK_RETURN)
display(window);
}
}
}