freetype2gl3/src/main.cc

149 lines
3.8 KiB
C++

#include <SDL.h>
#include <stdio.h>
#include "glcxx.hpp"
#include "GL3/gl3w.h"
#include <iostream>
#include "TextShader.h"
#include "RectShader.h"
using namespace std;
std::shared_ptr<TextShader> text_shader;
std::shared_ptr<RectShader> rect_shader;
std::shared_ptr<glcxx::Array> rect_array;
std::shared_ptr<glcxx::Buffer> rect_buffer;
#define WIDTH 800
#define HEIGHT 800
bool init(void)
{
glClearColor(0.0, 0.0, 0.0, 0.0);
glEnable(GL_CULL_FACE);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glViewport(0, 0, WIDTH, HEIGHT);
try
{
text_shader = std::make_shared<TextShader>();
text_shader->use();
text_shader->set_texture(0);
text_shader->set_viewport_size(WIDTH, HEIGHT);
rect_shader = std::make_shared<RectShader>();
rect_shader->use();
rect_shader->set_viewport_size(WIDTH, HEIGHT);
rect_shader->set_position(0, 0);
rect_shader->set_size(WIDTH, HEIGHT);
GLfloat rect_buffer_data[] = {
0.0, 0.0, 0.0, 0.0, 1.0, 1.0,
1.0, 0.0, 1.0, 1.0, 1.0, 1.0,
1.0, 1.0, 0.0, 1.0, 0.0, 1.0,
0.0, 1.0, 1.0, 0.0, 0.0, 1.0,
};
rect_array = glcxx::Array::create();
rect_array->bind();
rect_buffer = glcxx::Buffer::create(GL_ARRAY_BUFFER, GL_STATIC_DRAW,
rect_buffer_data, sizeof(rect_buffer_data));
glEnableVertexAttribArray(0);
glEnableVertexAttribArray(1);
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 6 * sizeof(GLfloat), 0);
glVertexAttribPointer(1, 4, GL_FLOAT, GL_FALSE, 6 * sizeof(GLfloat), (void *)(2 * sizeof(GLfloat)));
}
catch (glcxx::Error & e)
{
cerr << "glcxx error: " << e.what() << endl;
return false;
}
return true;
}
void display(SDL_Window * window)
{
glClear(GL_COLOR_BUFFER_BIT);
rect_array->bind();
rect_shader->use();
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
SDL_GL_SwapWindow(window);
}
static SDL_Event UpdateEvent;
static Uint32 UpdateCallback(Uint32 interval, void * param)
{
SDL_PushEvent(&UpdateEvent);
return interval;
}
int main(int argc, char *argv[])
{
if (argc != 2)
{
fprintf(stderr, "Usage: %s <font-file>\n", argv[0]);
return 1;
}
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER))
{
fprintf(stderr, "Failed to initialize SDL!\n");
return 1;
}
atexit(SDL_Quit);
SDL_Window * window = SDL_CreateWindow(argv[0],
SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
WIDTH,
HEIGHT,
SDL_WINDOW_OPENGL);
if (!window)
{
fprintf(stderr, "Failed to create window!\n");
SDL_Quit();
return 2;
}
(void)SDL_GL_CreateContext(window);
if (gl3wInit())
{
fprintf(stderr, "Failed to initialize GL3W");
return 2;
}
if (!gl3wIsSupported(3, 0))
{
fprintf(stderr, "OpenGL 3.0 is not supported!");
return 2;
}
if (!init())
{
return 2;
}
UpdateEvent.type = SDL_USEREVENT;
UpdateEvent.user.code = 0;
SDL_AddTimer(25, UpdateCallback, NULL);
display(window);
SDL_Event event;
while (SDL_WaitEvent(&event))
{
if (event.type == SDL_QUIT)
break;
else if (event.type == SDL_KEYDOWN)
{
if (event.key.keysym.sym == SDLK_ESCAPE)
break;
if (event.key.keysym.sym == SDLK_RETURN)
display(window);
}
else if (event.type == SDL_USEREVENT)
{
display(window);
}
}
}