add initial SDL/OpenGL template

This commit is contained in:
Josh Holtrop 2014-06-07 11:40:56 -04:00
commit fe6a3bfdb0
3 changed files with 98 additions and 0 deletions

1
.gitignore vendored Normal file
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/ftgl_testing

22
Makefile Normal file
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FILE := ftgl_testing
TARGET := $(FILE)
CXXFLAGS := $(shell sdl2-config --cflags) $(shell freetype-config --cflags)
ifdef WIN32
LIBS := -lopengl32 -lglu32 -lmingw32
CXX := mingw32-g++
TARGET := $(TARGET).exe
else
LIBS := -lGL -lGLU `sdl2-config --libs`
endif
LIBS += -lftgl $(shell freetype-config --libs)
LDFLAGS := $(LIBS) $(shell sdl2-config --libs)
all: $(TARGET)
$(TARGET): $(FILE).cc
$(CXX) -o $(TARGET) $(CXXFLAGS) $< $(LDFLAGS)
clean:
-rm -f $(TARGET) *~ *.o

75
ftgl_testing.cc Normal file
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#include <FTGL/ftgl.h>
#include <SDL2/SDL.h>
#include <GL/gl.h>
#include <GL/glu.h>
#define WIDTH 500
#define HEIGHT 500
void init(void)
{
glViewport(0, 0, WIDTH, HEIGHT);
glClearColor (0.0, 0.0, 0.0, 0.0);
glEnable(GL_DEPTH_TEST);
glShadeModel(GL_FLAT);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(60.0, (GLfloat)WIDTH/(GLfloat)WIDTH, 1.0, 30.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0.0, 0.0, -3.6);
}
void display(SDL_Window * window)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glBegin(GL_QUADS);
glVertex3f(-2.0, -1.0, 0.0);
glVertex3f(-2.0, 1.0, 0.0);
glVertex3f(0.0, 1.0, 0.0);
glVertex3f(0.0, -1.0, 0.0);
glEnd();
SDL_GL_SwapWindow(window);
}
int main(int argc, char *argv[])
{
if (SDL_Init(SDL_INIT_VIDEO))
{
printf("Failed to initialize SDL!\n");
return 1;
}
atexit(SDL_Quit);
SDL_Window * window = SDL_CreateWindow(argv[0],
SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
WIDTH,
HEIGHT,
SDL_WINDOW_OPENGL);
if (!window)
{
printf("Failed to create window!\n");
SDL_Quit();
return 2;
}
SDL_GLContext gl_context = SDL_GL_CreateContext(window);
init();
display(window);
SDL_Event event;
while (SDL_WaitEvent(&event))
{
if (event.type == SDL_QUIT)
break;
else if (event.type == SDL_KEYDOWN)
{
if (event.key.keysym.sym == SDLK_ESCAPE)
break;
if (event.key.keysym.sym == SDLK_RETURN)
display(window);
}
}
}