107 lines
3.1 KiB
C++
107 lines
3.1 KiB
C++
#include <FTGL/ftgl.h>
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#include <SDL2/SDL.h>
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#include <GL/gl.h>
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#include <GL/glu.h>
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#include <iostream>
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using namespace std;
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#define WIDTH 500
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#define HEIGHT 500
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#define FONT_SIZE 20
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static FTFont * font;
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void init(void)
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{
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glViewport(0, 0, WIDTH, HEIGHT);
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glClearColor (0.0, 0.0, 0.0, 0.0);
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glShadeModel(GL_FLAT);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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gluOrtho2D(0, WIDTH, 0, HEIGHT);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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font = new FTTextureFont("/usr/share/fonts/truetype/freefont/FreeMono.ttf");
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if (font->Error())
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{
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cerr << "Could not create font" << endl;
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}
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font->FaceSize(FONT_SIZE);
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}
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void display(SDL_Window * window)
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{
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float line_height = font->LineHeight();
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float advance = font->Advance("M");
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float low = font->BBox("g").Lower().Y();
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float high = font->BBox("M").Upper().X();
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float shift = (high + low) / 2.0 - line_height / 2.0;
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glBegin(GL_QUADS);
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glColor4f(1.0, 1.0, 0.0, 1.0);
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glVertex3f(10 + advance * ('J' - 'A'), HEIGHT - line_height * 3 + shift, 0.0);
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glVertex3f(10 + advance * ('J' - 'A'), HEIGHT - line_height * 2 + shift, 0.0);
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glVertex3f(10 + advance * ('J' - 'A' + 1), HEIGHT - line_height * 2 + shift, 0.0);
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glVertex3f(10 + advance * ('J' - 'A' + 1), HEIGHT - line_height * 3 + shift, 0.0);
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glEnd();
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glColor4f(1, 1, 1, 1);
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font->Render("abcdefghijklmnopqrstuvwxyz_", -1, FTPoint(10, HEIGHT - line_height, 0));
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font->Render("ABCDEFGHIJKLMNOPQRSTUVWXYZ_", -1, FTPoint(10, HEIGHT - line_height * 2, 0));
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for (int i = 0; i < 26; i++)
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{
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char s[2];
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s[0] = 'A' + i;
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s[1] = '\0';
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if (i == 'J' - 'A')
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glColor4f(0, 0, 0, 1);
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else
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glColor4f(1, 1, 1, 1);
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font->Render(s, -1, FTPoint(10 + advance * i, HEIGHT - line_height * 3, 0));
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}
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font->Render("0123456789", -1, FTPoint(10, HEIGHT - line_height * 4, 0));
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SDL_GL_SwapWindow(window);
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}
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int main(int argc, char *argv[])
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{
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if (SDL_Init(SDL_INIT_VIDEO))
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{
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printf("Failed to initialize SDL!\n");
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return 1;
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}
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atexit(SDL_Quit);
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SDL_Window * window = SDL_CreateWindow(argv[0],
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SDL_WINDOWPOS_UNDEFINED,
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SDL_WINDOWPOS_UNDEFINED,
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WIDTH,
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HEIGHT,
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SDL_WINDOW_OPENGL);
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if (!window)
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{
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printf("Failed to create window!\n");
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SDL_Quit();
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return 2;
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}
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SDL_GLContext gl_context = SDL_GL_CreateContext(window);
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init();
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display(window);
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SDL_Event event;
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while (SDL_WaitEvent(&event))
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{
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if (event.type == SDL_QUIT)
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break;
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else if (event.type == SDL_KEYDOWN)
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{
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if (event.key.keysym.sym == SDLK_ESCAPE)
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break;
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if (event.key.keysym.sym == SDLK_RETURN)
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display(window);
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}
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}
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}
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