ftgl_testing/ftgl_testing.cc
2014-06-08 16:53:23 -04:00

107 lines
3.1 KiB
C++

#include <FTGL/ftgl.h>
#include <SDL2/SDL.h>
#include <GL/gl.h>
#include <GL/glu.h>
#include <iostream>
using namespace std;
#define WIDTH 500
#define HEIGHT 500
#define FONT_SIZE 20
static FTFont * font;
void init(void)
{
glViewport(0, 0, WIDTH, HEIGHT);
glClearColor (0.0, 0.0, 0.0, 0.0);
glShadeModel(GL_FLAT);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(0, WIDTH, 0, HEIGHT);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
font = new FTTextureFont("/usr/share/fonts/truetype/freefont/FreeMono.ttf");
if (font->Error())
{
cerr << "Could not create font" << endl;
}
font->FaceSize(FONT_SIZE);
}
void display(SDL_Window * window)
{
float line_height = font->LineHeight();
float advance = font->Advance("M");
float low = font->BBox("g").Lower().Y();
float high = font->BBox("M").Upper().X();
float shift = (high + low) / 2.0 - line_height / 2.0;
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glBegin(GL_QUADS);
glColor4f(1.0, 1.0, 0.0, 1.0);
glVertex3f(10 + advance * ('J' - 'A'), HEIGHT - line_height * 3 + shift, 0.0);
glVertex3f(10 + advance * ('J' - 'A'), HEIGHT - line_height * 2 + shift, 0.0);
glVertex3f(10 + advance * ('J' - 'A' + 1), HEIGHT - line_height * 2 + shift, 0.0);
glVertex3f(10 + advance * ('J' - 'A' + 1), HEIGHT - line_height * 3 + shift, 0.0);
glEnd();
glColor4f(1, 1, 1, 1);
font->Render("abcdefghijklmnopqrstuvwxyz_", -1, FTPoint(10, HEIGHT - line_height, 0));
font->Render("ABCDEFGHIJKLMNOPQRSTUVWXYZ_", -1, FTPoint(10, HEIGHT - line_height * 2, 0));
for (int i = 0; i < 26; i++)
{
char s[2];
s[0] = 'A' + i;
s[1] = '\0';
if (i == 'J' - 'A')
glColor4f(0, 0, 0, 1);
else
glColor4f(1, 1, 1, 1);
font->Render(s, -1, FTPoint(10 + advance * i, HEIGHT - line_height * 3, 0));
}
font->Render("0123456789", -1, FTPoint(10, HEIGHT - line_height * 4, 0));
SDL_GL_SwapWindow(window);
}
int main(int argc, char *argv[])
{
if (SDL_Init(SDL_INIT_VIDEO))
{
printf("Failed to initialize SDL!\n");
return 1;
}
atexit(SDL_Quit);
SDL_Window * window = SDL_CreateWindow(argv[0],
SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
WIDTH,
HEIGHT,
SDL_WINDOW_OPENGL);
if (!window)
{
printf("Failed to create window!\n");
SDL_Quit();
return 2;
}
SDL_GLContext gl_context = SDL_GL_CreateContext(window);
init();
display(window);
SDL_Event event;
while (SDL_WaitEvent(&event))
{
if (event.type == SDL_QUIT)
break;
else if (event.type == SDL_KEYDOWN)
{
if (event.key.keysym.sym == SDLK_ESCAPE)
break;
if (event.key.keysym.sym == SDLK_RETURN)
display(window);
}
}
}