add Buffer API to create a Buffer with an initializer_list of GLfloats/GLdoubles
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cf06b6a945
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@ -3,6 +3,7 @@
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#include "glcxx/gl.hpp"
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#include <memory>
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#include <initializer_list>
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namespace glcxx
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{
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@ -15,6 +16,18 @@ namespace glcxx
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void set_buffer_data(GLenum target, GLenum usage, const void * ptr, size_t size);
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void set_buffer_data(GLenum target, GLenum usage, std::initializer_list<GLfloat> data)
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{
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set_buffer_data(target, usage, &*data.begin(),
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(uintptr_t)&*data.end() - (uintptr_t)&*data.begin());
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}
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void set_buffer_data_d(GLenum target, GLenum usage, std::initializer_list<GLdouble> data)
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{
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set_buffer_data(target, usage, &*data.begin(),
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(uintptr_t)&*data.end() - (uintptr_t)&*data.begin());
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}
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GLuint id() const { return m_id; }
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void bind() const { glBindBuffer(m_target, m_id); }
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@ -26,6 +39,22 @@ namespace glcxx
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return buffer;
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}
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static std::shared_ptr<Buffer> create(GLenum target, GLenum usage,
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std::initializer_list<GLfloat> data)
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{
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std::shared_ptr<Buffer> buffer = std::make_shared<Buffer>();
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buffer->set_buffer_data(target, usage, data);
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return buffer;
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}
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static std::shared_ptr<Buffer> create_d(GLenum target, GLenum usage,
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std::initializer_list<GLdouble> data)
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{
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std::shared_ptr<Buffer> buffer = std::make_shared<Buffer>();
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buffer->set_buffer_data_d(target, usage, data);
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return buffer;
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}
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protected:
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GLuint m_id;
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@ -35,26 +35,20 @@ bool init(void)
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"position", 0,
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"color", 1);
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GLfloat coords[] = {
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-0.5, -0.5,
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0.5, -0.5,
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0.5, 0.5,
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-0.5, 0.5,
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};
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buffer = glcxx::Buffer::create(GL_ARRAY_BUFFER, GL_STATIC_DRAW, &coords, sizeof(coords));
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buffer = glcxx::Buffer::create(GL_ARRAY_BUFFER, GL_STATIC_DRAW,
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{-0.5, -0.5,
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0.5, -0.5,
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0.5, 0.5,
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-0.5, 0.5});
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GLfloat coords2[] = {
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0.2, 0.2,
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0.9, 0.2,
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0.9, 0.9,
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};
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buffer2 = glcxx::Buffer::create(GL_ARRAY_BUFFER, GL_STATIC_DRAW, &coords2, sizeof(coords2));
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GLfloat colors[] = {
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1.0, 0.1, 0.1, 1.0,
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0.1, 1.0, 0.1, 1.0,
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0.1, 0.1, 1.0, 1.0,
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};
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buffer3 = glcxx::Buffer::create(GL_ARRAY_BUFFER, GL_STATIC_DRAW, &colors, sizeof(colors));
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buffer2 = glcxx::Buffer::create(GL_ARRAY_BUFFER, GL_STATIC_DRAW,
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{0.2, 0.2,
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0.9, 0.2,
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0.9, 0.9});
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buffer3 = glcxx::Buffer::create(GL_ARRAY_BUFFER, GL_STATIC_DRAW,
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{1.0, 0.1, 0.1, 1.0,
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0.1, 1.0, 0.1, 1.0,
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0.1, 0.1, 1.0, 1.0});
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array1->bind();
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glEnableVertexAttribArray(0);
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