add test application; move gl3w sources under GL3 directory

This commit is contained in:
Josh Holtrop 2015-06-11 17:58:01 -04:00
parent 9e0a8420e6
commit 2bb4afd7fd
4 changed files with 93 additions and 7 deletions

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@ -1,19 +1,30 @@
require "rscons" require "rscons"
base_env = Rscons::Environment.new do |env|
env["build_root"] = lambda {|args| args[:env].build_root}
env["CPPPATH"] << "include"
env["CPPPATH"] << "test/gl3w"
env["CPPDEFINES"] << %[GLCXX_GL_INCLUDE="GL3/gl3w.h"]
env["CCFLAGS"] += %w[-Wall]
env["CXXFLAGS"] += %w[-std=gnu++11]
end
task :lib do task :lib do
Rscons::Environment.new do |env| base_env.clone do |env|
env["build_root"] = "build/lib" env.build_root = "build/lib"
env.build_root = env["build_root"]
sources = Dir["src/**/*.cpp"] sources = Dir["src/**/*.cpp"]
env["CPPPATH"] << "include"
env["CPPPATH"] << "test/gl3w"
env["CPPDEFINES"] << %[GLCXX_GL_INCLUDE="gl3w.h"]
env["CXXFLAGS"] += %w[-Wall -std=gnu++11]
env.Library("${build_root}/lib.a", sources) env.Library("${build_root}/lib.a", sources)
end end
end end
task :test do task :test do
base_env.clone do |env|
env.build_root = "build/test"
env.parse_flags!("!sdl2-config --cflags --libs")
sources = Dir["src/**/*.cpp", "test/**/*.{cpp,c}"]
env["LIBS"] += %w[dl GL]
env.Program("${build_root}/testapp", sources)
end
end end
task :clean do task :clean do

75
test/test.cpp Normal file
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@ -0,0 +1,75 @@
#include <SDL.h>
#include GLCXX_GL_INCLUDE
#include <iostream>
using namespace std;
#define WIDTH 800
#define HEIGHT 600
void init(void)
{
glClearColor (0.0, 0.0, 0.0, 0.0);
}
void display(SDL_Window * window)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
SDL_GL_SwapWindow(window);
}
int main(int argc, char *argv[])
{
if (SDL_Init(SDL_INIT_VIDEO))
{
printf("Failed to initialize SDL!\n");
return 1;
}
atexit(SDL_Quit);
SDL_Window * window = SDL_CreateWindow(argv[0],
SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
WIDTH,
HEIGHT,
SDL_WINDOW_OPENGL);
if (!window)
{
printf("Failed to create window!\n");
SDL_Quit();
return 2;
}
SDL_GL_CreateContext(window);
if (gl3wInit())
{
cerr << "Failed to initialize gl3w!" << endl;
return 1;
}
if (!gl3wIsSupported(3, 0))
{
cerr << "OpenGL 3.0 is not supported!" << endl;
return 1;
}
init();
display(window);
SDL_Event event;
while (SDL_WaitEvent(&event))
{
if (event.type == SDL_QUIT)
break;
else if (event.type == SDL_KEYDOWN)
{
if (event.key.keysym.sym == SDLK_ESCAPE)
break;
if (event.key.keysym.sym == SDLK_RETURN)
display(window);
}
}
return 0;
}