diff --git a/lighting/v_shader.glsl b/lighting/v_shader.glsl index 4524a51..7c2af7f 100644 --- a/lighting/v_shader.glsl +++ b/lighting/v_shader.glsl @@ -11,6 +11,6 @@ varying vec3 normal_i; void main(void) { gl_Position = projection * modelview * vec4(pos, 1); - pos_i = vec3(gl_Position.x, gl_Position.y, gl_Position.z); + pos_i = gl_Position.xyz; normal_i = normal; }