use char instead of GLchar
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@@ -11,7 +11,7 @@
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typedef GLfloat guMatrix4x4[4][4];
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typedef GLfloat guMatrix4x4[4][4];
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typedef struct {
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typedef struct {
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GLuint index;
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GLuint index;
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const GLchar *name;
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const char *name;
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} guAttribBinding;
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} guAttribBinding;
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#ifdef __cplusplus
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#ifdef __cplusplus
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