From 4758ebab87ac136ff8d93fc685a7eb0e642a8534 Mon Sep 17 00:00:00 2001 From: Josh Holtrop Date: Fri, 13 May 2011 11:58:14 -0400 Subject: [PATCH] use normal specified by the user for lighting in world coordinates --- lighting/v_shader.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/lighting/v_shader.glsl b/lighting/v_shader.glsl index 95fe566..4524a51 100644 --- a/lighting/v_shader.glsl +++ b/lighting/v_shader.glsl @@ -12,5 +12,5 @@ void main(void) { gl_Position = projection * modelview * vec4(pos, 1); pos_i = vec3(gl_Position.x, gl_Position.y, gl_Position.z); - normal_i = vec3(modelview * vec4(normal, 0.0)); + normal_i = normal; }