actually using the program we made is helpful
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@ -175,6 +175,7 @@ bool init(int width, int height)
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void display(void)
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void display(void)
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{
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{
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glUseProgram(program);
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glBindBuffer(GL_ARRAY_BUFFER, data_vbo);
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glBindBuffer(GL_ARRAY_BUFFER, data_vbo);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, index_vbo);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, index_vbo);
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glEnableVertexAttribArray(LOC_POSITION);
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glEnableVertexAttribArray(LOC_POSITION);
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