actually using the program we made is helpful

This commit is contained in:
Josh Holtrop 2011-04-30 09:54:04 -04:00
parent d3c509e966
commit 4a7a97236b

View File

@ -175,6 +175,7 @@ bool init(int width, int height)
void display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glUseProgram(program);
glBindBuffer(GL_ARRAY_BUFFER, data_vbo);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, index_vbo);
glEnableVertexAttribArray(LOC_POSITION);