name matrix functions consistently
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@ -141,7 +141,7 @@ void guMatrixFrustum(guMatrix4x4 *m,
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guMatrixMult(m, m, &mult);
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}
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void guPerspective(guMatrix4x4 *m, GLfloat fovy, GLfloat aspect,
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void guMatrixPerspective(guMatrix4x4 *m, GLfloat fovy, GLfloat aspect,
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GLfloat near, GLfloat far)
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{
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int i, j;
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@ -163,7 +163,7 @@ void guPerspective(guMatrix4x4 *m, GLfloat fovy, GLfloat aspect,
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guMatrixMult(m, m, &mult);
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}
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void guOrtho(guMatrix4x4 *m,
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void guMatrixOrtho(guMatrix4x4 *m,
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GLfloat left, GLfloat right,
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GLfloat bottom, GLfloat top,
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GLfloat near, GLfloat far)
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@ -28,17 +28,17 @@ void guMatrixFrustum(guMatrix4x4 *m,
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GLfloat left, GLfloat right,
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GLfloat bottom, GLfloat top,
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GLfloat near, GLfloat far);
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void guPerspective(guMatrix4x4 *m, GLfloat fovy, GLfloat aspect,
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void guMatrixPerspective(guMatrix4x4 *m, GLfloat fovy, GLfloat aspect,
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GLfloat near, GLfloat far);
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void guOrtho(guMatrix4x4 *m,
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void guMatrixOrtho(guMatrix4x4 *m,
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GLfloat left, GLfloat right,
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GLfloat bottom, GLfloat top,
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GLfloat near, GLfloat far);
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char *guGetShaderLog(GLuint id);
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char *guGetProgramLog(GLuint id);
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GLuint guMakeShaderFromFile(GLenum shaderType, const char *fname);
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GLuint guMakeShader(GLenum shaderType, const char *source);
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GLuint guMakeBuffer(GLenum target, GLenum usage, const void *ptr, size_t sz);
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GLuint guMakeProgramFromSource(const char *v_shader, const char *f_shader,
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const guAttribBinding *bindings);
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GLuint guMakeProgramFromFiles(const char *v_shader, const char *f_shader,
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@ -46,6 +46,8 @@ GLuint guMakeProgramFromFiles(const char *v_shader, const char *f_shader,
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GLuint guMakeProgram(GLuint v_shader_id, GLuint f_shader_id,
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const guAttribBinding *bindings);
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GLuint guMakeBuffer(GLenum target, GLenum usage, const void *ptr, size_t sz);
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#ifdef __cplusplus
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}
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#endif
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