add guMakeBuffer()
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c51606772f
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@ -263,3 +263,12 @@ cleanup_shader:
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out:
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return 0;
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}
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GLuint guMakeBuffer(GLenum target, GLenum usage, const void *ptr, size_t sz)
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{
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GLuint id;
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glGenBuffers(1, &id);
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glBindBuffer(target, id);
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glBufferData(target, sz, ptr, usage);
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return id;
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}
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@ -34,6 +34,7 @@ char *guGetShaderLog(GLuint id);
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char *guGetProgramLog(GLuint id);
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GLuint guMakeShaderFromFile(GLenum shaderType, const char *fname);
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GLuint guMakeShader(GLenum shaderType, const char *source);
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GLuint guMakeBuffer(GLenum target, GLenum usage, const void *ptr, size_t sz);
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#ifdef __cplusplus
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}
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