remove color vertex attribute
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921ea83b01
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ae9a83cca5
@ -15,13 +15,13 @@ using namespace std;
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#define STRIDE(a, b) ((unsigned long)(b) - (unsigned long)(a))
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#define STRIDE(a, b) ((unsigned long)(b) - (unsigned long)(a))
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#define OFFSET(a, b) ((const GLvoid *)STRIDE((a), (b)))
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#define OFFSET(a, b) ((const GLvoid *)STRIDE((a), (b)))
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const GLfloat data[][3][3] = {
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const GLfloat data[][2][3] = {
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{{-1.0, -0.6, 0.0}, {1, 0, 0}, {0, 0, 1}},
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{{-1.0, -0.6, 0.0}, {0, 0, 1}},
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{{-0.2, -0.6, 0.0}, {0, 1, 0}, {0, 0, 1}},
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{{-0.2, -0.6, 0.0}, {0, 0, 1}},
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{{-0.6, 0.6, 0.0}, {0, 0, 1}, {0, 0, 1}},
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{{-0.6, 0.6, 0.0}, {0, 0, 1}},
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{{0.2, -0.6, 0.0}, {1, 0, 0}, {0, 0.7071, 0.7071}},
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{{0.2, -0.6, 0.0}, {0, 0.7071, 0.7071}},
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{{1.0, -0.6, 0.0}, {0, 1, 0}, {0, 0.7071, 0.7071}},
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{{1.0, -0.6, 0.0}, {0, 0.7071, 0.7071}},
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{{0.6, 0.6, -10.0}, {0, 0, 1}, {0, 0.7071, 0.7071}}
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{{0.6, 0.6, -10.0}, {0, 0.7071, 0.7071}}
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};
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};
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const GLushort indices[] = {
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const GLushort indices[] = {
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0, 1, 2, 3, 4, 5
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0, 1, 2, 3, 4, 5
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@ -30,7 +30,6 @@ GLuint program, vs, fs, data_vbo, index_vbo;
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GLint ambient_loc, diffuse_loc, specular_loc, shininess_loc;
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GLint ambient_loc, diffuse_loc, specular_loc, shininess_loc;
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enum Locations {
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enum Locations {
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LOC_POSITION,
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LOC_POSITION,
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LOC_COLOR,
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LOC_NORMAL
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LOC_NORMAL
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};
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};
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@ -155,7 +154,6 @@ bool init(int width, int height)
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glAttachShader(program, fs);
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glAttachShader(program, fs);
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glBindAttribLocation(program, LOC_POSITION, "pos");
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glBindAttribLocation(program, LOC_POSITION, "pos");
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glBindAttribLocation(program, LOC_COLOR, "color");
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glBindAttribLocation(program, LOC_NORMAL, "normal");
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glBindAttribLocation(program, LOC_NORMAL, "normal");
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glLinkProgram(program);
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glLinkProgram(program);
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@ -196,14 +194,11 @@ void display(void)
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glBindBuffer(GL_ARRAY_BUFFER, data_vbo);
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glBindBuffer(GL_ARRAY_BUFFER, data_vbo);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, index_vbo);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, index_vbo);
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glEnableVertexAttribArray(LOC_POSITION);
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glEnableVertexAttribArray(LOC_POSITION);
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glEnableVertexAttribArray(LOC_COLOR);
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glEnableVertexAttribArray(LOC_NORMAL);
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glEnableVertexAttribArray(LOC_NORMAL);
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glVertexAttribPointer(LOC_POSITION, 3, GL_FLOAT, GL_FALSE,
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glVertexAttribPointer(LOC_POSITION, 3, GL_FLOAT, GL_FALSE,
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STRIDE(&data[0], &data[1]), OFFSET(&data[0], &data[0][0]));
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STRIDE(&data[0], &data[1]), OFFSET(&data[0], &data[0][0]));
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glVertexAttribPointer(LOC_COLOR, 3, GL_FLOAT, GL_FALSE,
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STRIDE(&data[0], &data[1]), OFFSET(&data[0], &data[0][1]));
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glVertexAttribPointer(LOC_NORMAL, 3, GL_FLOAT, GL_FALSE,
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glVertexAttribPointer(LOC_NORMAL, 3, GL_FLOAT, GL_FALSE,
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STRIDE(&data[0], &data[1]), OFFSET(&data[0], &data[0][2]));
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STRIDE(&data[0], &data[1]), OFFSET(&data[0], &data[0][1]));
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glDrawElements(GL_TRIANGLES, sizeof(indices)/sizeof(indices[0]),
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glDrawElements(GL_TRIANGLES, sizeof(indices)/sizeof(indices[0]),
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GL_UNSIGNED_SHORT, OFFSET(&indices, &indices[0]));
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GL_UNSIGNED_SHORT, OFFSET(&indices, &indices[0]));
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SDL_GL_SwapBuffers();
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SDL_GL_SwapBuffers();
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