diff --git a/lighting/f_shader.glsl b/lighting/f_shader.glsl index abca9aa..35dc833 100644 --- a/lighting/f_shader.glsl +++ b/lighting/f_shader.glsl @@ -1,4 +1,10 @@ +#ifdef GL_FRAGMENT_PRECISION_HIGH +precision highp float; +#else +precision mediump float; +#endif + uniform vec4 ambient, diffuse, specular; uniform float shininess;