add initial GLSL template

This commit is contained in:
Josh Holtrop 2011-04-27 22:25:02 -04:00
commit e32f283aad
4 changed files with 74 additions and 0 deletions

1
.gitignore vendored Normal file
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*/test

10
template/Makefile Normal file
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export SCONSFLAGS := -Q
all:
@scons
install:
@scons $@
clean:
@scons -c

8
template/SConstruct Normal file
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# vim:filetype=python
env = Environment(LIBS = ['GL'])
env.ParseConfig('sdl-config --cflags --libs')
sources = Glob('*.cc')
env.Program('test', sources)

55
template/test.cc Normal file
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#include <SDL/SDL.h>
#include <GL/gl.h>
#include <GL/glu.h>
#define WIDTH 500
#define HEIGHT 500
void init(void)
{
glClearColor (0.0, 0.0, 0.0, 0.0);
glEnable(GL_DEPTH_TEST);
glViewport(0, 0, WIDTH, HEIGHT);
}
void display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
SDL_GL_SwapBuffers();
}
int main(int argc, char *argv[])
{
if (SDL_Init(SDL_INIT_VIDEO))
{
printf("Failed to initialize SDL!\n");
return 1;
}
atexit(SDL_Quit);
SDL_Surface *screen;
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
if (!(screen = SDL_SetVideoMode(WIDTH, HEIGHT, 16, SDL_OPENGL)))
{
printf("Failed to set video mode!\n");
SDL_Quit();
return 2;
}
SDL_WM_SetCaption(argv[0], argv[0]);
init();
display();
SDL_Event event;
while (SDL_WaitEvent(&event))
{
if (event.type == SDL_QUIT)
break;
else if (event.type == SDL_KEYDOWN)
{
if (event.key.keysym.sym == SDLK_ESCAPE)
break;
}
}
}