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josh/glsl
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51 Commits 1 Branch 0 Tags
212eab49b865178f1d88c68cbfa4cb3f017b409b
Commit Graph
12 Commits
Author SHA1 Message Date
josh 47d2710390 fix compilation errors on new system 2016-04-04 13:08:02 -04:00
Josh Holtrop 0c85436429 use swizzle syntax 2011-05-16 09:58:30 -04:00
Josh Holtrop 527e0018ed use guGetUniformLocations() 2011-05-13 15:28:39 -04:00
Josh Holtrop 4758ebab87 use normal specified by the user for lighting in world coordinates 2011-05-13 11:58:14 -04:00
Josh Holtrop b3eb5daa22 specify precision for cross-platform shader 2011-05-13 11:57:47 -04:00
Josh Holtrop a278d1843f store matrices in column-major mode 2011-05-10 23:38:26 -04:00
Josh Holtrop 513599d855 split transform into modelview/projection 2011-05-10 23:02:32 -04:00
Josh Holtrop 5adc26b089 set transform shader matrix 2011-05-10 22:54:04 -04:00
Josh Holtrop ae9a83cca5 remove color vertex attribute 2011-05-09 19:37:19 -04:00
Josh Holtrop fecc8a0e44 corrected phong lighting shader 2011-05-06 09:19:24 -04:00
Josh Holtrop 8bd56f42aa first lighting attempt; specular not working 2011-05-01 08:34:13 -04:00
Josh Holtrop 4e40f6af5c cp template -> lighting 2011-04-30 19:47:55 -04:00
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