glsl/lighting/v_shader.glsl
2011-05-06 09:19:24 -04:00

14 lines
276 B
GLSL

attribute vec3 pos;
attribute vec3 normal;
varying vec3 pos_i;
varying vec3 normal_i;
void main(void)
{
gl_Position = gl_ModelViewProjectionMatrix * vec4(pos, 1);
pos_i = vec3(gl_Position.x, gl_Position.y, gl_Position.z);
normal_i = gl_NormalMatrix * normal;
}