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glsl/lighting
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Josh Holtrop 4758ebab87 use normal specified by the user for lighting in world coordinates
2011-05-13 11:58:14 -04:00
..
f_shader.glsl
specify precision for cross-platform shader
2011-05-13 11:57:47 -04:00
Makefile
cp template -> lighting
2011-04-30 19:47:55 -04:00
SConstruct
set transform shader matrix
2011-05-10 22:54:04 -04:00
test.cc
store matrices in column-major mode
2011-05-10 23:38:26 -04:00
v_shader.glsl
use normal specified by the user for lighting in world coordinates
2011-05-13 11:58:14 -04:00
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