16 lines
293 B
GLSL
16 lines
293 B
GLSL
|
|
uniform mat4 transform;
|
|
|
|
attribute vec3 pos;
|
|
attribute vec3 normal;
|
|
|
|
varying vec3 pos_i;
|
|
varying vec3 normal_i;
|
|
|
|
void main(void)
|
|
{
|
|
gl_Position = transform * vec4(pos, 1);
|
|
pos_i = vec3(gl_Position.x, gl_Position.y, gl_Position.z);
|
|
normal_i = vec3(transform * vec4(normal, 0.0));
|
|
}
|