glsl/lighting/v_shader.glsl
2011-05-01 08:34:13 -04:00

17 lines
362 B
GLSL

attribute vec3 pos;
attribute vec3 color;
attribute vec3 normal;
varying vec3 eye_pos_i;
varying vec3 normal_i;
varying vec4 diffuse_i;
void main(void)
{
gl_Position = gl_ModelViewProjectionMatrix * vec4(pos, 1);
eye_pos_i = vec3(gl_Position.x, gl_Position.y, gl_Position.z);
normal_i = gl_NormalMatrix * normal;
diffuse_i = vec4(color, 1);
}