glsl/template/test.cc
2011-04-28 17:52:07 -04:00

64 lines
1.3 KiB
C++

#include <SDL/SDL.h>
#include <GL/gl.h>
#include <GL/glu.h>
#define WIDTH 800
#define HEIGHT 600
GLuint vs, fs;
void init(int width, int height)
{
glClearColor (0.0, 0.0, 0.0, 0.0);
glEnable(GL_DEPTH_TEST);
glViewport(0, 0, WIDTH, HEIGHT);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho((float)-width/(float)height, (float)width/(float)height,
-1, 1, -1, 1);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
void display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
SDL_GL_SwapBuffers();
}
int main(int argc, char *argv[])
{
if (SDL_Init(SDL_INIT_VIDEO))
{
printf("Failed to initialize SDL!\n");
return 1;
}
atexit(SDL_Quit);
SDL_Surface *screen;
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
if (!(screen = SDL_SetVideoMode(WIDTH, HEIGHT, 16, SDL_OPENGL)))
{
printf("Failed to set video mode!\n");
SDL_Quit();
return 2;
}
SDL_WM_SetCaption(argv[0], argv[0]);
init(WIDTH, HEIGHT);
display();
SDL_Event event;
while (SDL_WaitEvent(&event))
{
if (event.type == SDL_QUIT)
break;
else if (event.type == SDL_KEYDOWN)
{
if (event.key.keysym.sym == SDLK_ESCAPE)
break;
}
}
}