34 lines
585 B
C
34 lines
585 B
C
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#include "glslUtil.h"
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void matrixLoadIdentity(mat4x4 *m)
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{
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for (int i = 0; i < 4; i++)
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{
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for (int j = 0; j < 4; j++)
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{
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m[i][j] = (i == j) ? 1.0 : 0.0;
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}
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}
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}
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void matrixMult(mat4x4 *m, mat4x4 *a, mat4x4 *b)
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{
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for (int i = 0; i < 4; i++)
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{
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for (int j = 0; j < 4; j++)
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{
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float v = 0.0;
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for (int p = 0; p < 4; p++)
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{
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v += a[i][p] * b[p][j];
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}
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m[i][j] = v;
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}
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}
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}
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void matrixTranslate(mat4x4 *m, float x, float y, float z)
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{
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}
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