glsl/glslUtil/glslUtil.c
2011-05-08 21:58:12 -04:00

34 lines
585 B
C

#include "glslUtil.h"
void matrixLoadIdentity(mat4x4 *m)
{
for (int i = 0; i < 4; i++)
{
for (int j = 0; j < 4; j++)
{
m[i][j] = (i == j) ? 1.0 : 0.0;
}
}
}
void matrixMult(mat4x4 *m, mat4x4 *a, mat4x4 *b)
{
for (int i = 0; i < 4; i++)
{
for (int j = 0; j < 4; j++)
{
float v = 0.0;
for (int p = 0; p < 4; p++)
{
v += a[i][p] * b[p][j];
}
m[i][j] = v;
}
}
}
void matrixTranslate(mat4x4 *m, float x, float y, float z)
{
}