include some error-checking from glx-dbl-bare and change direct to GL_TRUE in glXCreateContext() call
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51aa9075e1
commit
d71c26b02b
@ -2,6 +2,7 @@
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#include <GL/glx.h>
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#include <GL/glx.h>
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#include <GL/gl.h>
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#include <GL/gl.h>
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#include <unistd.h>
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#include <unistd.h>
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#include <stdio.h>
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static int attributeList[] = { GLX_RGBA, None };
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static int attributeList[] = { GLX_RGBA, None };
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static Bool WaitForNotify(Display *d, XEvent *e, char *arg) {
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static Bool WaitForNotify(Display *d, XEvent *e, char *arg) {
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return (e->type == MapNotify) && (e->xmap.window == (Window)arg);
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return (e->type == MapNotify) && (e->xmap.window == (Window)arg);
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@ -15,11 +16,28 @@ int main(int argc, char **argv) {
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GLXContext cx;
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GLXContext cx;
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XEvent event;
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XEvent event;
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/* get a connection */
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/* get a connection */
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dpy = XOpenDisplay(0);
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dpy = XOpenDisplay(NULL);
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if (dpy == NULL)
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{
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fprintf(stderr, "XOpenDisplay() returned NULL\n");
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return 2;
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}
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/* get an appropriate visual */
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/* get an appropriate visual */
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vi = glXChooseVisual(dpy, DefaultScreen(dpy), attributeList);
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vi = glXChooseVisual(dpy, DefaultScreen(dpy), attributeList);
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if (vi == NULL)
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{
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fprintf(stderr, "glXChooseVisual() returned NULL\n");
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return 2;
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}
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/* create a GLX context */
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/* create a GLX context */
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cx = glXCreateContext(dpy, vi, 0, GL_FALSE);
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cx = glXCreateContext(dpy, vi, NULL, GL_TRUE);
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if (cx == NULL)
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{
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fprintf(stderr, "glXCreateContext() returned NULL\n");
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return 2;
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}
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/* create a color map */
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/* create a color map */
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cmap = XCreateColormap(dpy, RootWindow(dpy, vi->screen),
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cmap = XCreateColormap(dpy, RootWindow(dpy, vi->screen),
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vi->visual, AllocNone);
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vi->visual, AllocNone);
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@ -33,11 +51,19 @@ int main(int argc, char **argv) {
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XMapWindow(dpy, win);
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XMapWindow(dpy, win);
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XIfEvent(dpy, &event, WaitForNotify, (char*)win);
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XIfEvent(dpy, &event, WaitForNotify, (char*)win);
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/* connect the context to the window */
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/* connect the context to the window */
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glXMakeCurrent(dpy, win, cx);
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if (glXMakeCurrent(dpy, win, cx) == GL_FALSE)
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{
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fprintf(stderr, "glXMakeCurrent() returned false\n");
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return 2;
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}
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/* clear the buffer */
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/* clear the buffer */
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glClearColor(1,1,0,1);
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glClearColor(1,1,0,1);
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glClear(GL_COLOR_BUFFER_BIT);
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glClear(GL_COLOR_BUFFER_BIT);
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glFlush();
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glFlush();
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/* wait a while */
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/* wait a while */
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sleep(10);
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sleep(5);
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/* teardown */
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XFree(vi);
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XCloseDisplay(dpy);
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}
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}
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