store each logo scale with 1.0 as max
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@ -49,7 +49,7 @@ class FadingLogos : Mode
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mat4 view_matrix;
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view_matrix.make_identity();
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view_matrix.scale(ss.get_height() / cast(float)ss.get_width(), 1.0, 1.0);
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double scale = 0.35 * ss.get_width() * 1080.0 / (ss.get_height() * 1920.0);
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const double scale = 0.35 * ss.get_aspect() * (1080.0 / 1920.0);
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view_matrix.scale(scale, scale, scale);
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glUniformMatrix4fv(m_shader.view_idx, 1, GL_TRUE, view_matrix.value_ptr);
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@ -81,7 +81,6 @@ class FadingLogos : Mode
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protected void update_logos(ScreenSaver ss, uint ms)
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{
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const double max_scale = 0.35 * ss.get_aspect() * (1080.0 / 1920.0);
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if (m_last_create_time == 0 || (ms - m_last_create_time) >= CREATE_DELAY)
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{
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/* time to create a new logo */
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@ -90,7 +89,7 @@ class FadingLogos : Mode
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lp.c_x = uniform(-0.8 * ss.get_aspect(), 0.8 * ss.get_aspect());
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lp.c_y = uniform(-0.8, 0.8);
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lp.rotation = uniform(0.0, math.PI * 2.0);
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lp.scale = uniform(0.2 * max_scale, max_scale);
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lp.scale = uniform(0.2, 1.0);
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m_logos ~= lp;
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}
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