increase scale a bit
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@ -50,7 +50,7 @@ void display(SDL_Window * window)
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view_matrix.make_identity();
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view_matrix.make_identity();
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view_matrix.scale(height / cast(float)width, 1.0, 1.0);
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view_matrix.scale(height / cast(float)width, 1.0, 1.0);
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view_matrix.scale(0.25, 0.25, 0.25);
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view_matrix.scale(0.35, 0.35, 0.35);
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program.bind();
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program.bind();
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glUniformMatrix4fv(view_idx, 1, GL_TRUE, view_matrix.value_ptr);
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glUniformMatrix4fv(view_idx, 1, GL_TRUE, view_matrix.value_ptr);
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