create a second GLSL program for testing drawing the logo
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f328282289
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30
src/gss.d
30
src/gss.d
@ -11,9 +11,14 @@ enum int WIDTH = 1920;
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enum int HEIGHT = 1080;
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GLint position_idx;
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GLint position2_idx;
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GLint color_idx;
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GLint view_idx;
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GLint view2_idx;
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mat4 view_matrix;
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Shader program;
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Shader program2;
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VAO vao;
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void init()
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{
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@ -38,10 +43,27 @@ fragment:
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gl_FragColor = vec4(color_i, 1.0);
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}
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`;
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VAO vao = new VAO();
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Shader program = new Shader("program", shader_src);
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immutable string shader2_src = `
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vertex:
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uniform mat4 view;
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in vec2 position;
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void main(void)
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{
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gl_Position = view * vec4(position, 0.0, 1.0);
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}
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fragment:
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void main(void)
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{
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gl_FragColor = vec4(0, 0.3, 0.8, 1.0);
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}
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`;
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vao = new VAO();
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vao.bind();
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program = new Shader("program", shader_src);
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program2 = new Shader("program2", shader2_src);
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program.bind();
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position_idx = program.get_attrib_location("position");
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position2_idx = program2.get_attrib_location("position");
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color_idx = program.get_attrib_location("color");
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float[] vertices = [0.4, 0.4, -0.4, 0.4, -0.4, -0.4, 0.4, -0.4];
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float[] colors = [1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0];
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@ -57,6 +79,7 @@ fragment:
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ElementBuffer ibo = new ElementBuffer(indices);
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ibo.bind();
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view_idx = program.get_uniform_location("view");
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view2_idx = program2.get_uniform_location("view");
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}
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void display(SDL_Window * window)
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@ -66,6 +89,9 @@ void display(SDL_Window * window)
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view_matrix.make_identity();
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view_matrix.rotatez(SDL_GetTicks() / 500.0);
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view_matrix.scale(HEIGHT / cast(float)WIDTH, 1.0, 1.0);
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program.bind();
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vao.bind();
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glUniformMatrix4fv(view_idx, 1, GL_TRUE, view_matrix.value_ptr);
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glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, null);
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