deleted /gvsu/cs658/final directory
git-svn-id: svn://anubis/gvsu@373 45c1a28c-8058-47b2-ae61-ca45b979098e
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038c923fed
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@ -1,16 +0,0 @@
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ifdef WIN32
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export CPPFLAGS += -I"$(shell cd)"
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else
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export CPPFLAGS += -I"$(shell pwd)"
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endif
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all:
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make -C util
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make -C shapes
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make -C test
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clean:
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make -C test clean
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make -C shapes clean
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make -C util clean
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@ -1,20 +0,0 @@
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OBJS := $(patsubst %.cc,%.o,$(wildcard *.cc))
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all: $(OBJS)
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%.o: %.cc
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$(CXX) -c -o $@ $(CPPFLAGS) $(CXXFLAGS) $<
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# Make dependency files
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%.dep: %.cc
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@set -e; rm -f $@; \
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$(CXX) -MM $(CPPFLAGS) $< > $@.$$$$; \
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sed 's,\($*\)\.o[ :]*,\1.o $@ : ,g' < $@.$$$$ > $@; \
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rm -f $@.$$$$
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clean:
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-$(RM) -f *.o *.dep $(ARCHIVE)
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# Include dependency files
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include $(OBJS:.o=.dep)
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@ -1,15 +0,0 @@
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#ifndef SHAPE_H
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#define SHAPE_H SHAPE_H
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#include "util/Solver.h"
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#include "util/Ray.h"
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class Shape
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{
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public:
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virtual Solver::Result intersect(const Ray & ray) = 0;
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};
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#endif
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#include "Sphere.h"
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#include "util/Solver.h"
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Sphere::Sphere(double radius)
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{
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m_radius = radius;
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}
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Solver::Result Sphere::intersect(const Ray & ray)
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{
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Solver::Result res;
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QuadraticSolver solver(1.0,
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2 * ( ray.getOrigin()[0] * ray.getDirection()[0]
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+ ray.getOrigin()[1] * ray.getDirection()[1]
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+ ray.getOrigin()[2] * ray.getDirection()[2] ),
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ray.getOrigin()[0] * ray.getOrigin()[0]
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+ ray.getOrigin()[1] * ray.getOrigin()[1]
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+ ray.getOrigin()[2] * ray.getOrigin()[2] );
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Solver::Result quadSolutions = solver.solve();
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return res;
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}
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#ifndef SPHERE_H
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#define SPHERE_H SPHERE_H
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#include "Shape.h"
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class Sphere : public Shape
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{
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public:
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Sphere(double radius);
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Solver::Result intersect(const Ray & ray);
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private:
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double m_radius;
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};
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#endif
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all:
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@echo Nothing yet.
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clean:
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@echo Nothing yet.
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OBJS := $(patsubst %.cc,%.o,$(wildcard *.cc))
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all: $(OBJS)
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%.o: %.cc
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$(CXX) -c -o $@ $(CPPFLAGS) $(CXXFLAGS) $<
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# Make dependency files
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%.dep: %.cc
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@set -e; rm -f $@; \
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$(CXX) -MM $(CPPFLAGS) $< > $@.$$$$; \
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sed 's,\($*\)\.o[ :]*,\1.o $@ : ,g' < $@.$$$$ > $@; \
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rm -f $@.$$$$
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clean:
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-$(RM) -f *.o *.dep $(ARCHIVE)
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# Include dependency files
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include $(OBJS:.o=.dep)
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#include "Ray.h"
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Ray::Ray()
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{
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}
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Ray::Ray(const Vector & origin, const Vector & direction)
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{
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m_origin = origin;
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m_direction = direction;
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m_direction.normalize();
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}
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/*
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* return a vector for the point at distance dist
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* from the ray's origin point, along its direction.
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*/
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Vector Ray::getPositionAt(double dist) const
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{
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Vector v;
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v[0] = m_origin[0] + dist * m_direction[0];
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v[1] = m_origin[1] + dist * m_direction[1];
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v[2] = m_origin[2] + dist * m_direction[2];
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return v;
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}
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#ifndef RAY_H
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#define RAY_H RAY_H
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#include "Vector.h"
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class Ray
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{
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public:
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Ray();
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Ray(const Vector & origin, const Vector & direction);
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const Vector & getOrigin() const { return m_origin; }
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const Vector & getDirection() const { return m_direction; }
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Vector getPositionAt(double dist) const;
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private:
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Vector m_origin;
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Vector m_direction;
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};
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#endif
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#include "Solver.h"
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#include <math.h>
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/* Generic Solver constructor */
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Solver::Solver(double a, double b, double c, double d, double e)
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{
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this->a = a;
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this->b = b;
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this->c = c;
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this->d = d;
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this->e = e;
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}
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/**************************************************************************
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* QuadraticSolver methods *
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*************************************************************************/
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QuadraticSolver::QuadraticSolver(double a, double b, double c)
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: Solver(a, b, c)
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{
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}
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/* solve a quadratic equation */
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Solver::Result QuadraticSolver::solve()
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{
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Result res;
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double discriminant = b * b - 4 * a * c;
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if (discriminant < 0.0)
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{
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res.numResults = 0;
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}
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else
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{
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double sqrt_discriminant = sqrt(discriminant);
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double two_a = 2.0 * a;
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if (sqrt_discriminant = 0.0)
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{
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res.numResults = 1;
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res.results[0] = (-b) / two_a;
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}
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else
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{
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res.numResults = 2;
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res.results[0] = (-b - sqrt_discriminant) / two_a;
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res.results[1] = (-b + sqrt_discriminant) / two_a;
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}
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}
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return res;
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}
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/**************************************************************************
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* CubicSolver methods *
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*************************************************************************/
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CubicSolver::CubicSolver(double a, double b, double c, double d)
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: Solver(a, b, c, d)
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{
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}
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Solver::Result CubicSolver::solve()
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{
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}
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/**************************************************************************
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* QuarticSolver methods *
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*************************************************************************/
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QuarticSolver::QuarticSolver(double a, double b, double c, double d, double e)
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: Solver(a, b, c, d, e)
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{
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}
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Solver::Result QuarticSolver::solve()
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{
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}
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#ifndef SOLVER_H
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#define SOLVER_H SOLVER_H
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class Solver
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{
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public:
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typedef struct
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{
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int numResults;
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double results[4];
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} Result;
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Solver(double a = 0.0,
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double b = 0.0,
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double c = 0.0,
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double d = 0.0,
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double e = 0.0);
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virtual Result solve() = 0;
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protected:
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double a, b, c, d, e;
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};
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class QuadraticSolver : public Solver
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{
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public:
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QuadraticSolver(double a, double b, double c);
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Result solve();
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};
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class CubicSolver : public Solver
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{
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public:
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CubicSolver(double a, double b, double c, double d);
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Result solve();
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};
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class QuarticSolver : public Solver
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{
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public:
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QuarticSolver(double a, double b, double c, double d, double e);
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Result solve();
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};
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#endif
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#include "Vector.h"
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#include <iostream>
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#include <math.h>
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Vector::Vector()
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{
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m_array[0] = 0.0;
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m_array[1] = 0.0;
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m_array[2] = 0.0;
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}
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void Vector::normalize()
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{
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double length = sqrt(m_array[0] * m_array[0]
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+ m_array[1] * m_array[1]
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+ m_array[2] * m_array[2]);
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m_array[0] /= length;
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m_array[1] /= length;
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m_array[2] /= length;
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}
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std::ostream & operator<<(std::ostream & out, const Vector & v)
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{
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out << "[" << v[0] << ", " << v[1] << ", " << v[2] << "]";
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return out;
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}
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/* Compute the dot-product of two vectors */
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double operator%(const Vector & v1, const Vector & v2)
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{
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return v1[0] * v2[0] + v1[1] * v2[1] + v1[2] * v2[2];
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}
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/* Compute the cross-product of two vectors */
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Vector operator*(const Vector & v1, const Vector & v2)
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{
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Vector result;
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result[0] = v1[1] * v2[2] - v1[2] * v2[1];
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result[1] = v1[2] * v2[0] - v1[0] * v2[2];
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result[2] = v1[0] * v2[1] - v1[1] * v2[0];
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return result;
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}
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#ifndef VECTOR_H
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#define VECTOR_H VECTOR_H
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#include <iostream>
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class Vector
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{
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public:
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Vector();
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~Vector();
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double & operator[](int idx) { return m_array[idx]; }
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double operator[](int idx) const { return m_array[idx]; }
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void normalize();
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private:
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double m_array[3];
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};
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std::ostream & operator<<(std::ostream & out, const Vector & v);
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double operator%(const Vector & v1, const Vector & v2);
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Vector operator*(const Vector & v1, const Vector & v2);
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#endif
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