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The design document for FART is available
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<a href="design.html">here</a>.
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</p>
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<p>
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To create a scalable parser to read scene files according to
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a grammar that I supplied, I used the bison parser generator.
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I used bison because it is very portable and worked directly
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with my C++ code.
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The parser produces a hierarchy of <tt>Node</tt> objects.
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Each <tt>Node</tt> object represents some part of the parse tree
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obtained from the scene description file.
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Thus, the parse tree can be traversed after parsing is complete
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in order to evaluate all of the scene objects specified in the
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scene file, maintaining node order and parent/child relationships.
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</p>
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<a name="implementation" />
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<h4>Implementation</h4>
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