more robust failure logic
git-svn-id: svn://anubis/gvsu@318 45c1a28c-8058-47b2-ae61-ca45b979098e
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226c88774d
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@ -32,32 +32,32 @@ int main(int argc, char * argv[])
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if (my_rank == 0)
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{
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bool window_success = createWindow(width, height, &screen, &pixels);
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if (!window_success)
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return -1;
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for (int y = 0; y < height; y++)
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if (window_success)
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{
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for (int x = 0; x < width; x++)
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for (int y = 0; y < height; y++)
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{
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*pixels++ = (((x * 255 / width) & 0xFF) << 8)
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+ ((y * 255 / height) & 0xFF);
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for (int x = 0; x < width; x++)
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{
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*pixels++ = (((x * 255 / width) & 0xFF) << 8)
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+ ((y * 255 / height) & 0xFF);
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}
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}
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}
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SDL_UpdateRect(screen, 0, 0, 0, 0);
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SDL_UpdateRect(screen, 0, 0, 0, 0);
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bool going = true;
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SDL_Event event;
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while (going && SDL_WaitEvent(&event) != 0)
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{
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switch (event.type)
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bool going = true;
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SDL_Event event;
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while (going && SDL_WaitEvent(&event) != 0)
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{
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case SDL_QUIT:
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going = false;
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break;
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case SDL_KEYDOWN:
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if (event.key.keysym.sym == SDLK_q)
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switch (event.type)
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{
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case SDL_QUIT:
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going = false;
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break;
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break;
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case SDL_KEYDOWN:
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if (event.key.keysym.sym == SDLK_q)
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going = false;
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break;
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}
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}
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}
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}
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