#include "Ray.h" Ray::Ray() { } Ray::Ray(const Vector & origin, const Vector & direction) { m_origin = origin; m_direction = direction; m_direction.normalize(); } /* * return a vector for the point at distance dist * from the ray's origin point, along its direction. */ Vector Ray::getPositionAt(double dist) const { Vector v; v[0] = m_origin[0] + dist * m_direction[0]; v[1] = m_origin[1] + dist * m_direction[1]; v[2] = m_origin[2] + dist * m_direction[2]; return v; }