#include "Sphere.h" #include "util/Solver.h" Sphere::Sphere(double radius) { m_radius = radius; } Solver::Result Sphere::intersect(const Ray & ray) { Solver::Result res; QuadraticSolver solver(1.0, 2 * ( ray.getOrigin()[0] * ray.getDirection()[0] + ray.getOrigin()[1] * ray.getDirection()[1] + ray.getOrigin()[2] * ray.getDirection()[2] ), ray.getOrigin()[0] * ray.getOrigin()[0] + ray.getOrigin()[1] * ray.getOrigin()[1] + ray.getOrigin()[2] * ray.getOrigin()[2] ); Solver::Result quadSolutions = solver.solve(); return res; }