gvsu/cs658/html/index.html
josh 128646ec99 added die screenshot
git-svn-id: svn://anubis/gvsu@409 45c1a28c-8058-47b2-ae61-ca45b979098e
2009-04-16 03:00:39 +00:00

215 lines
7.9 KiB
HTML

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>FART (FART Ain't A RayTracer)</title>
<style type="text/css">
body {
margin: 0.2em 2ex;
background-color: #DEF;
}
.link {
padding: 0.2em 0.5ex;
text-decoration: none;
border: solid 1px black;
background-color: #CCC;
color: #000;
font-weight: bold;
}
.link:hover {
background-color: #999;
}
hr { margin: 2em auto; }
tt {
display: block;
margin: 0.4em 0px;
padding: 0.1em 0.8ex;
background-color: #FFF;
border-style: dashed;
border-width: 1px;
border-color: #900;
}
img { border-style: none; }
</style>
</head>
<body>
<h1 style="text-align:center">FART (FART Ain't A RayTracer)</h1>
<div style="text-align:center">
<a class="link" href="#description">Project Description</a>
&nbsp;
<a class="link" href="#code">Code</a>
&nbsp;
<a class="link" href="design.html">Design Document</a>
&nbsp;
<a class="link" href="#screenshots">Screenshots</a>
&nbsp;
<a class="link" href="report.html">Final Report</a>
</div>
<hr/>
<a name="description" />
<h2>Project Description</h2>
<p>
FART is my semester project for the Computer Science 658 class
at Grand Valley State University.
My goal is for FART to be a distributed, object-oriented raytracer.
The name is a
<a href="http://en.wikipedia.org/wiki/Recursive_acronym">recursive acronym</a> similar to GNU or LAME.
</p>
<p>
FART will take in a scene-description file in some sort of
ASCII-based input file format.
After the scene file is parsed, it will be raytraced (rendered)
according to the render options.
Some of these options can be specified on the command line and
others can be specified in the scene description file.
When a given option can be specified both places, the command-line
options will override what is in the scene file.
</p>
<p>
Rendering can be done using the built-in distributed algorithm.
Command-line options will be utilized to specify a "host file"
which can contain a list of hosts to use while rendering the scene.
The algorithm will be fault-tolerant so that if one of the worker
nodes goes down the work can be reorganized to complete that
section of the image.
</p>
<hr/>
<a name="code" />
<h2>Code</h2>
<p>
You can retrieve a copy of FART from my Subversion repository
using the command
<tt>svn co svn://holtrop.homelinux.com/fart/trunk fart</tt>
Build using <tt>make</tt>
and run with something like
<tt>./fart scenes/infinity.fart</tt>
</p>
<hr/>
<a name="screenshots" />
<h2>Screenshots</h2>
<div style="text-align:center">
<p>
<img src="rev_25.png" alt="rev_25" />
<br/>
Revision 25 - I can write .bmp files but I'm not doing
anything with scene data yet.
</p>
<p>
<img src="rev_43.png" alt="rev_43" />
<br/>
Revision 43 - FART can intersect a ray with a sphere
but doesn't have lighting/shading/material colors yet...
</p>
<p>
<img src="rev_45.png" alt="rev_45" />
<br/>
Revision 45 - cheap lighting based on implicit light source
at the viewpoint
</p>
<p>
<img src="rev_46.png" alt="rev_46" />
<br/>
Revision 46 - multisampling is working (back to a flatly-shaded
sphere to show the anti-aliasing effect on the edges)
</p>
<p>
<img src="rev_62.png" alt="rev_62" />
<br/>
Revision 62 - added a Plane shape type, I really need to
get some better lighting working
</p>
<p>
<img src="rev_76.png" alt="rev_76" />
<br/>
Revision 76 - Phong shading model working with
ambient, diffuse, and specular light components
</p>
<p>
<img src="rev_121.png" alt="rev_121" />
<br/>
Revision 121 - Added a Box object. No, it didn't take 45 revisions
just for that. I've been working on the parser for the scene input
files a lot as well.
</p>
<p>
<img src="rev_134.png" alt="rev_134" />
<br/>
Revision 134 - Added a Cyl object.
Cyl objects can be cones or cylinders - they have a bottom
radius, a top radius, and a height.
</p>
<p>
<img src="rev_155.png" alt="rev_155" />
<br/>
Revision 155 - Boolean intersections working.
I had to rework the way I was returning intersections to also
return a reference to the actual shape that was intersected with
so that Intersect shapes would really return the child shape that
produced the point.
</p>
<p>
<img src="rev_162.png" alt="rev_162" />
<br/>
Revision 162 - a few bug fixes, and added Union and Subtract
shape types.
</p>
<p>
<img src="rev_176.png" alt="rev_176" />
<br/>
Revision 176 - More bug fixes, and reading the scene description
from a file is finally working!
</p>
<p>
<img src="rev_180.png" alt="rev_180" />
<br/>
Revision 180 - Material definitions working
</p>
<p>
<img src="rev_187.png" alt="rev_187" />
<br/>
Revision 187 - Recursion working for transparent objects.
Rays sent from surface point to each light source now intersect
with other objects to produce shadows depending on the transparency
of the objects between the surface point and the light source.
</p>
<p>
<a href="csg.png"><img src="rev_196.png" alt="rev_196" /></a>
<br/>
Revision 196 - Added scenes/csg.fart as an example of doing
<a href="http://en.wikipedia.org/wiki/Constructive_solid_geometry">CSG</a>.
Also fixed a bug in the loading of boolean objects.
</p>
<p>
<a href="subtract-subtract.png"><img src="rev_202.png" alt="rev_202" /></a>
<br/>
Revision 202 - Changed intersection method to also return surface
normals (instead of accessing them through a separate function,
getNormalAt()).
This allowed Subtract objects to invert the normals obtained by
the sub-object being subtracted out.
This, in turn, allowed subtractions of subtractions to re-invert
them, and so on and so forth...
</p>
<p>
<a href="infinity1440.png"><img src="infinity-sm.png" alt="infinity-sm" /></a>
<br/>
Infinity
<br/>
Created from <span style="font-family: monospace;">scenes/infinity.fart</span>
</p>
<p>
<a href="die2.png"><img src="die2-sm.png" alt="die2-sm" /></a>
<br/>
Die
<br/>
Created from <span style="font-family: monospace;">scenes/die.fart</span>
</p>
</div>
</body>
</html>