Convert fb, console, klog to "static instance" namespacing structs

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josh committed 2022-03-25 10:48:32 -04:00
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/**
* HULK Framebuffer support.
*/
module hulk.fb;
import hos.memory;
import hulk.kfont;
/**
* Represent a graphical frame buffer.
*
* TODO: Handle other pixel formats. Currently only BGRx is supported.
*/
struct fb
{
/** Frame buffer base address. */
private __gshared static uint * m_buffer;
/** Frame buffer width. */
private __gshared static uint m_width;
/** Frame buffer height. */
private __gshared static uint m_height;
/** Frame buffer stride. */
private __gshared static uint m_stride;
/** Number of pixels in the frame buffer (whether visible or not). */
private __gshared static uint m_buffer_size;
/**
* Get the framebuffer width.
*/
public static @property uint width()
{
return m_width;
}
/**
* Get the framebuffer height.
*/
public static @property uint height()
{
return m_height;
}
/**
* Initialize a frame buffer.
*
* @param buffer Frame buffer base address.
* @param width Frame buffer width.
* @param height Frame buffer height.
* @param stride Frame buffer stride.
*/
static void initialize(uint * buffer, uint width, uint height, uint stride)
{
m_buffer = buffer;
m_width = width;
m_height = height;
m_stride = stride;
m_buffer_size = stride * height;
}
/**
* Clear the frame buffer to the given color.
*
* @param color Color to clear to.
*/
static void clear(uint color = 0u)
{
memset32(m_buffer, color, m_buffer_size);
}
/**
* Draw a solid rectangle on the framebuffer.
*
* @param x X coordinate of left side of rectangle.
* @param y Y coordinate of bottom side of rectangle.
* @param width Width of rectangle.
* @param height Height of rectangle.
* @param color Color of rectangle.
*/
static void rect(size_t x, size_t y, size_t width, size_t height, uint color)
{
for (size_t iy = 0u; iy < height; iy++)
{
size_t buffer_index = buffer_index(x, y);
memset32(&m_buffer[buffer_index], color, width);
y++;
}
}
/**
* Draw a horizontal line.
*
* @param x X coordinate of left side of line.
* @param y Y coordinate of line.
* @param width Width of line.
* @param color Color of line.
*/
static void hline(size_t x, size_t y, size_t width, uint color)
{
size_t buffer_index = buffer_index(x, y);
memset32(&m_buffer[buffer_index], color, width);
}
/**
* Draw a vertical line.
*
* @param x X coordinate of line.
* @param y Y coordinate of bottom of line.
* @param height Height of line.
* @param color Color of line.
*/
static void vline(size_t x, size_t y, size_t height, uint color)
{
size_t buffer_index = buffer_index(x, y);
for (size_t iy = 0u; iy < height; iy++)
{
m_buffer[buffer_index] = color;
buffer_index -= m_stride;
}
}
/**
* Draw a character.
*
* @param x X coordinate of left side of character.
* @param y Y coordinate of bottom side of character.
* @param ch Character to draw.
* @param color Color of character.
*/
static void character(int x, int y, char ch, uint color)
{
const(CharInfo) * ci = &kfont.chars[ch];
blend_alpha_bitmap(x + ci.left, y + kfont.baseline_offset + ci.top - ci.height, ci.bitmap, ci.width, ci.height, color);
}
/**
* Blend an 8-bit alpha bitmap to the framebuffer.
*
* @param x X coordinate of left side of target location.
* @param y Y coordinate of bottom side of target location.
* @param alpha_bitmap 8-bit alpha-channel bitmap.
* @param width Bitmap width.
* @param height Bitmap height.
* @param color Color to blend with alpha value.
*/
static void blend_alpha_bitmap(size_t x, size_t y, const(ubyte) * alpha_bitmap,
size_t width, size_t height, uint color)
{
y += height - 1u;
size_t bitmap_index;
for (size_t iy = 0u; iy < height; iy++)
{
for (size_t ix = 0u; ix < width; ix++)
{
size_t buffer_index = buffer_index(x + ix, y);
ubyte alpha = alpha_bitmap[bitmap_index];
uint current_color = m_buffer[buffer_index];
uint in_color_scaled = scale_color(color, alpha);
uint old_color_scaled = scale_color(current_color, 255u - alpha);
uint new_color = old_color_scaled + in_color_scaled;
m_buffer[buffer_index] = new_color;
bitmap_index++;
}
y--;
}
}
/**
* Blend an 8-bit alpha bitmap to the framebuffer.
*
* @param x X coordinate of left side of target location.
* @param y Y coordinate of bottom side of target location.
* @param alpha_bitmap 8-bit alpha-channel bitmap.
* @param width Bitmap width.
* @param height Bitmap height.
* @param color Color to blend with alpha value.
*/
static void blend_alpha_bitmap(size_t x, size_t y, const(ubyte)[] alpha_bitmap,
size_t width, size_t height, uint color)
{
blend_alpha_bitmap(x, y, alpha_bitmap.ptr, width, height, color);
}
/**
* Blit an 8-bit alpha bitmap to the framebuffer.
* The foreground will be white (based on the alpha value), and the
* background black.
*
* @param x X coordinate of left side of target location.
* @param y Y coordinate of bottom side of target location.
* @param alpha_bitmap 8-bit alpha-channel bitmap.
* @param width Bitmap width.
* @param height Bitmap height.
*/
static void blit_alpha_bitmap(size_t x, size_t y, const(ubyte) * alpha_bitmap,
size_t width, size_t height)
{
y += height - 1u;
size_t bitmap_index;
for (size_t iy = 0u; iy < height; iy++)
{
for (size_t ix = 0u; ix < width; ix++)
{
size_t buffer_index = buffer_index(x + ix, y);
ubyte alpha = alpha_bitmap[bitmap_index];
m_buffer[buffer_index] = (alpha << 16u) | (alpha << 8u) | alpha;
bitmap_index++;
}
y--;
}
}
/**
* Blit an 8-bit alpha bitmap to the framebuffer.
* The foreground will be white (based on the alpha value), and the
* background black.
*
* @param x X coordinate of left side of target location.
* @param y Y coordinate of bottom side of target location.
* @param alpha_bitmap 8-bit alpha-channel bitmap.
* @param width Bitmap width.
* @param height Bitmap height.
*/
static void blit_alpha_bitmap(size_t x, size_t y, const(ubyte)[] alpha_bitmap,
size_t width, size_t height)
{
blit_alpha_bitmap(x, y, alpha_bitmap.ptr, width, height);
}
/**
* Copy framebuffer rows up in the framebuffer.
*
* @param y Y coordinate of bottom side of region to copy up.
* @param height Height of region to copy up.
* @param offset Number of rows to copy region up by.
*/
static void copy_rows_up(size_t y, size_t height, size_t offset)
{
memcpy32(&m_buffer[buffer_index(0u, y + height + offset - 1u)],
&m_buffer[buffer_index(0u, y + height - 1u)],
(m_stride * height));
}
/**
* Scale a color value by an alpha amount.
*
* @param color Color value.
* @param alpha Alpha amount.
*
* @return Scaled color value.
*/
private static uint scale_color(uint color, ubyte alpha)
{
return ((((color & 0xFFu) * alpha) >> 8u) & 0xFFu) |
((((color & 0xFF00u) * alpha) >> 8u) & 0xFF00u) |
((((color & 0xFF0000u) * alpha) >> 8u) & 0xFF0000u);
}
/**
* Return the buffer index for the given X and Y coordinates.
*
* @param x X coordinate from left side of framebuffer.
* @param y Y coordinate from bottom side of framebuffer.
*
* @return Buffer index for the given X and Y coordinates.
*/
private static size_t buffer_index(size_t x, size_t y)
{
return (m_height - y - 1u) * m_stride + x;
}
}