#ifndef FB_H #define FB_H #include #include void fb_init(uint32_t * addr, uint32_t width, uint32_t height, uint32_t pitch); bool fb_ready(void); uint32_t * fb_addr(void); uint32_t fb_width(void); uint32_t fb_height(void); void fb_blend_alpha8(const uint8_t * bitmap, int width, int height, int pitch, int x, int y, uint8_t r, uint8_t g, uint8_t b); void fb_fill(int x, int y, int width, int height, uint8_t r, uint8_t g, uint8_t b); void fb_clear(void); #endif