#include "fb.h" #include #include "mem.h" static struct { uint32_t * addr; uint32_t width; uint32_t height; uint32_t pitch; } fb; static inline uint32_t build_pixel(uint8_t r, uint8_t g, uint8_t b) { return (r << 16u) | (g << 8u) | b; } static inline void fb_set_pixel(int x, int y, uint8_t r, uint8_t g, uint8_t b) { fb.addr[fb.pitch * y + x] = build_pixel(r, g, b); } void fb_clear(void) { memset32(fb.addr, 0u, fb.pitch * fb.height); } void fb_init(uint32_t * addr, uint32_t width, uint32_t height, uint32_t pitch) { fb.addr = addr; fb.width = width; fb.height = height; fb.pitch = pitch / 4u; fb_clear(); } uint32_t * fb_addr(void) { return fb.addr; } bool fb_ready(void) { return fb.addr != NULL; } uint32_t fb_width(void) { return fb.width; } uint32_t fb_height(void) { return fb.height; } void fb_blend_alpha8(const uint8_t * bitmap, int width, int height, int pitch, int x, int y, uint8_t r, uint8_t g, uint8_t b) { if (((x + width) <= 0) || (x >= (int)fb.width) || ((y + height) <= 0) || (y >= (int)fb.height)) { return; } if (x < 0) { width += x; bitmap += (-x); x = 0; } if (y < 0) { height += y; bitmap += ((-y) * pitch); y = 0; } if ((x + width) > (int)fb.width) { width = (int)fb.width - x; } if ((y + height) > (int)fb.height) { height = (int)fb.height - y; } uint32_t * target = &fb.addr[fb.pitch * y + x]; for (int row = 0; row < height; row++) { for (int col = 0; col < width; col++) { uint32_t alpha = bitmap[col]; uint32_t current_pixel = target[col]; uint8_t cr = (current_pixel >> 16u) & 0xFFu; uint8_t cg = (current_pixel >> 8u) & 0xFFu; uint8_t cb = current_pixel & 0xFFu; uint8_t pr = alpha * r / 255u; uint8_t pg = alpha * g / 255u; uint8_t pb = alpha * b / 255u; uint32_t current_alpha = 255u - alpha; uint32_t pixel = build_pixel( pr + current_alpha * cr / 255u, pg + current_alpha * cg / 255u, pb + current_alpha * cb / 255u); target[col] = pixel; } bitmap += pitch; target += fb.pitch; } } void fb_fill(int x, int y, int width, int height, uint8_t r, uint8_t g, uint8_t b) { uint32_t * target = &fb.addr[fb.pitch * y + x]; uint32_t pixel = build_pixel(r, g, b); for (int row = 0; row < height; row++) { memset32(target, pixel, width); target += fb.pitch; } }