// vmm.h // Author: Josh Holtrop // Date: 09/30/03 // Rewritten from scratch: 12/23/03 // Modified: 12/29/03 #define VMM_HE_UNUSED 0 //available entry #define VMM_HE_FREE 1 //free section of memory #define VMM_HE_USED 2 //used section of memory #define VMM_HE_HOLE 3 //a "hole" (unmapped) section of virtual memory #define VMM_HE_HEB 4 //HeapEntryBlock typedef struct { dword base; //virtual base address dword size; //size in bytes dword attributes; //free/used/hole dword link; //link to next HeapEntry } __attribute__((packed)) HeapEntry; typedef struct { HeapEntry entry[256]; //256 HeapEntry objects = 4kb (1 page) } __attribute__((packed)) HeapEntryBlock; void vmm_init(); void *malloc(dword bytes); int free(void *ptr); void vmm_map1(dword virt, dword physical); void vmm_mapn(dword virt, dword physical, dword n); void vmm_unmap1(dword virt); void vmm_unmapn(dword virt, dword n); void vmm_heb_init(HeapEntryBlock *heb); HeapEntry *firstHeapEntry = (HeapEntry *)0xD0000000;