hos/src/hulk/hulk.d
Josh Holtrop edba40b2c6 Implement frame buffer double-buffering
This slowed down drawing to video in QEMU/VirtualBox but greatly sped up
doing so on real hardware (no longer reading from video memory).
Despite the speed-up, it is still quite slow though.
2022-11-08 06:19:03 -05:00

83 lines
1.9 KiB
D

/**
* HULK, the HOS Ultra Light Kernel.
*/
module hulk.hulk;
import hulk.header;
import hulk.fb;
import hulk.console;
import hulk.memory;
import ldc.attributes;
import hulk.kfont;
import hulk.klog;
import hulk.hurl;
import hulk.hippo;
import hulk.pci;
import hulk.gdt;
import hulk.idt;
import hulk.cpu;
import ldc.llvmasm;
import hulk.pic;
import hulk.acpi;
import hulk.apic;
extern extern(C) __gshared ubyte _hulk_bss_size;
@(ldc.attributes.section(".hulk_header"))
private __gshared HulkHeader hulk_header = {
&_hulk_bss_size, /* hulk_bss_size */
&hulk_start, /* entry */
16u * 1024u, /* stack_size */
HULK_VIRTUAL_BASE_ADDRESS, /* virt_base */
HULK_VIRTUAL_STACK_TOP_ADDRESS, /* virt_stack_top */
HULK_VIRTUAL_FRAMEBUFFER_ADDRESS, /* virt_fb_buffer */
};
private void initialize_cpu()
{
/* Enable SSE. */
/* Turn off CR0.EM and turn on CR0.MP. */
write_cr0((read_cr0() & ~CR0_EM) | CR0_MP);
/* Set CR4.OSFXSR and CR4.OSXMMEXCPT. */
write_cr4(read_cr4() | CR4_OSFXSR | CR4_OSXMMEXCPT);
/* Enable OSXSAVE. */
write_cr4(read_cr4() | CR4_OSXSAVE);
/* Turn on NXE (no execute enable) flag in the EFER MSR. */
wrmsr(MSR_EFER, rdmsr(MSR_EFER) | EFER_NXE);
}
/**
* HULK entry point.
*/
void hulk_start()
{
cli();
initialize_cpu();
gdt.initialize();
idt.initialize();
fb.initialize(cast(uint *)HULK_VIRTUAL_FRAMEBUFFER_ADDRESS,
cast(uint *)hulk_header.bootinfo.fb_buffer1_phys,
hulk_header.bootinfo.fb.width,
hulk_header.bootinfo.fb.height,
hulk_header.bootinfo.fb.stride);
console.initialize();
console.clear();
klog.initialize();
klog.writefln("Welcome to HULK, the HOS UltraLight Kernel!");
hurl.initialize(&hulk_header);
pci.initialize();
pic.initialize();
acpi.initialize(hulk_header.bootinfo.acpi_xsdt_phys);
apic.initialize();
sti();
for (;;)
{
hlt();
}
}