hos/src/hulk/fb.d

243 lines
7.4 KiB
D

/**
* HULK Framebuffer support.
*/
module hulk.fb;
import hulk.memory;
import hulk.kfont;
/**
* Represent a graphical frame buffer.
*
* Coordinate (0,0) is the top-left corner of the framebuffer.
*
* TODO: Handle other pixel formats. Currently only BGRx is supported.
*/
struct Fb
{
/** Device frame buffer base address. */
private __gshared static uint * m_device_buffer;
/** Frame buffer 1 base address. */
private __gshared static uint * m_buffer1;
/** Frame buffer width. */
private __gshared static uint m_width;
/** Frame buffer height. */
private __gshared static uint m_height;
/** Frame buffer stride. */
private __gshared static uint m_stride;
/** Number of pixels in the frame buffer (whether visible or not). */
private __gshared static uint m_buffer_size;
/**
* Get the framebuffer width.
*/
public static @property uint width()
{
return m_width;
}
/**
* Get the framebuffer height.
*/
public static @property uint height()
{
return m_height;
}
/**
* Initialize a frame buffer.
*
* @param device_buffer Device frame buffer base address.
* @param buffer1 Frame buffer 1 base address.
* @param width Frame buffer width.
* @param height Frame buffer height.
* @param stride Frame buffer stride.
*/
static void initialize(uint * device_buffer, uint * buffer1, uint width, uint height, uint stride)
{
m_device_buffer = device_buffer;
m_buffer1 = buffer1;
m_width = width;
m_height = height;
m_stride = stride;
m_buffer_size = stride * height;
}
/**
* Clear the frame buffer to the given color.
*
* @param color Color to clear to.
*/
static void clear(uint color = 0u)
{
memset32(m_buffer1, color, m_buffer_size);
memset32(m_device_buffer, color, m_buffer_size);
}
/**
* Draw a solid rectangle on the framebuffer.
*
* @param x X coordinate of left of rectangle.
* @param y Y coordinate of top of rectangle.
* @param width Width of rectangle.
* @param height Height of rectangle.
* @param color Color of rectangle.
*/
static void rect(size_t x, size_t y, size_t width, size_t height, uint color)
{
for (size_t iy = 0u; iy < height; iy++)
{
size_t buffer_index = buffer_index(x, y);
memset32(&m_buffer1[buffer_index], color, width);
memset32(&m_device_buffer[buffer_index], color, width);
y++;
}
}
/**
* Draw a horizontal line.
*
* @param x X coordinate of left of line.
* @param y Y coordinate of line.
* @param width Width of line.
* @param color Color of line.
*/
static void hline(size_t x, size_t y, size_t width, uint color)
{
size_t buffer_index = buffer_index(x, y);
memset32(&m_buffer1[buffer_index], color, width);
memset32(&m_device_buffer[buffer_index], color, width);
}
/**
* Draw a vertical line.
*
* @param x X coordinate of line.
* @param y Y coordinate of top of line.
* @param height Height of line.
* @param color Color of line.
*/
static void vline(size_t x, size_t y, size_t height, uint color)
{
size_t buffer_index = buffer_index(x, y);
for (size_t iy = 0u; iy < height; iy++)
{
m_buffer1[buffer_index] = color;
m_device_buffer[buffer_index] = color;
buffer_index += m_stride;
}
}
/**
* Blit an 8-bit alpha bitmap to the framebuffer.
* The foreground will be white (based on the alpha value), and the
* background black.
*
* @param x X coordinate of left of target location.
* @param y Y coordinate of top of target location.
* @param alpha_bitmap 8-bit alpha-channel bitmap.
* @param width Bitmap width.
* @param height Bitmap height.
*/
static void blit_alpha_bitmap(size_t x, size_t y, const(ubyte) * alpha_bitmap,
size_t width, size_t height)
{
size_t bitmap_index;
for (size_t iy = 0u; iy < height; iy++)
{
size_t row_buffer_index = buffer_index(x, y);
for (size_t ix = 0u; ix < width; ix++)
{
size_t buffer_index = row_buffer_index + ix;
ubyte alpha = alpha_bitmap[bitmap_index];
m_buffer1[buffer_index] = (alpha << 16u) | (alpha << 8u) | alpha;
bitmap_index++;
}
memcpy32(&m_device_buffer[row_buffer_index], &m_buffer1[row_buffer_index], width);
y++;
}
}
/**
* Blit an 8-bit alpha bitmap to the framebuffer.
* The foreground will be white (based on the alpha value), and the
* background black.
*
* @param x X coordinate of left of target location.
* @param y Y coordinate of top of target location.
* @param alpha_bitmap 8-bit alpha-channel bitmap.
* @param width Bitmap width.
* @param height Bitmap height.
*/
static void blit_alpha_bitmap(size_t x, size_t y, const(ubyte)[] alpha_bitmap,
size_t width, size_t height)
{
blit_alpha_bitmap(x, y, alpha_bitmap.ptr, width, height);
}
/**
* Copy framebuffer rows up in the framebuffer.
*
* @param y Y coordinate of top of region to copy up.
* @param height Height of region to copy up.
* @param offset Number of rows to copy region up by.
*/
static void copy_rows_up(size_t y, size_t height, size_t offset)
{
size_t dest_buffer_index = buffer_index(0u, y - offset);
size_t src_buffer_index = buffer_index(0u, y);
memcpy32(&m_buffer1[dest_buffer_index],
&m_buffer1[src_buffer_index],
(m_stride * height));
memcpy32(&m_device_buffer[dest_buffer_index],
&m_buffer1[dest_buffer_index],
(m_stride * height));
}
/**
* Copy a rectangle in the framebuffer.
*
* @param sx X coordinate of left of source rectangle.
* @param sy Y coordinate of top of source rectangle.
* @param width Width of rectangle to copy.
* @param height Height of rectangle to copy.
* @param dx X coordinate of left of destination rectangle.
* @param dy Y coordinate of top of destination rectangle.
*/
static void copy_rect(size_t sx, size_t sy, size_t width, size_t height,
size_t dx, size_t dy)
{
size_t dest_buffer_index = buffer_index(dx, dy);
size_t src_buffer_index = buffer_index(sx, sy);
for (size_t y = 0u; y < height; y++)
{
memcpy32(&m_buffer1[dest_buffer_index],
&m_buffer1[src_buffer_index],
width);
memcpy32(&m_device_buffer[dest_buffer_index],
&m_buffer1[dest_buffer_index],
width);
dest_buffer_index += m_stride;
src_buffer_index += m_stride;
}
}
/**
* Return the buffer index for the given X and Y coordinates.
*
* @param x X coordinate from left side of framebuffer.
* @param y Y coordinate from bottom side of framebuffer.
*
* @return Buffer index for the given X and Y coordinates.
*/
private static size_t buffer_index(size_t x, size_t y)
{
return y * m_stride + x;
}
}