GUI: add resize() and draw()
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23a24e4af4
commit
3c22fed1fe
@ -100,8 +100,8 @@ namespace jes
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int GUI::run()
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{
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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SDL_GL_SwapWindow(m_window);
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resize();
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draw();
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SDL_Event event;
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while (SDL_WaitEvent(&event))
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@ -113,8 +113,39 @@ namespace jes
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if (event.key.keysym.sym == SDLK_ESCAPE)
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break;
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}
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else if (event.type == SDL_WINDOWEVENT)
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{
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switch (event.window.event)
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{
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case SDL_WINDOWEVENT_EXPOSED:
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draw();
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break;
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case SDL_WINDOWEVENT_RESIZED:
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resize();
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draw();
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break;
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}
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}
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}
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return 0;
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}
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void GUI::resize()
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{
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GLint viewport_size[2];
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SDL_GetWindowSize(m_window, &viewport_size[0], &viewport_size[1]);
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glViewport(0, 0, viewport_size[0], viewport_size[1]);
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for (int i = 0; i < PROGRAM_COUNT; i++)
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{
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m_programs[i]->use();
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glUniform2iv(m_programs[i]->get_uniform("viewport_size"), 1, &viewport_size[0]);
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}
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}
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void GUI::draw()
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{
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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SDL_GL_SwapWindow(m_window);
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}
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}
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@ -22,6 +22,8 @@ namespace jes
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int run();
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protected:
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bool load_shaders();
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void resize();
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void draw();
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SDL_Window * m_window;
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FontManagerRef m_font_manager;
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