add skeleton gui sources

This commit is contained in:
Josh Holtrop 2014-06-10 20:00:51 -04:00
parent ad1b8f4e96
commit 4b159037c1
6 changed files with 7202 additions and 0 deletions

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@ -2,6 +2,10 @@
default:
@rake $@
.PHONY: gui
gui:
@rake $@
.PHONY: test
test:
@rake $@

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@ -22,6 +22,11 @@ end
task :gui => :library do
base_env.clone(clone: :all) do |env|
env["CFLAGS"] += `sdl2-config --cflags`.split(" ")
env["CXXFLAGS"] += `sdl2-config --cflags`.split(" ")
env["LDCMD"] += `sdl2-config --libs`.split(" ")
env["LIBS"] += ["dl", "GL"]
env.Program("^/jes", Dir["src/gui/**/*.{cc,c}"])
end
end

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src/gui/gl3w.c Normal file

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src/gui/gl3w.h Normal file

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src/gui/glcorearb.h Normal file

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75
src/gui/main.cc Normal file
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@ -0,0 +1,75 @@
#include "gl3w.h"
#include <SDL.h>
#include <iostream>
using namespace std;
#define WIDTH 500
#define HEIGHT 500
void init(void)
{
glClearColor (0.0, 0.0, 0.0, 0.0);
}
void display(SDL_Window * window)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
SDL_GL_SwapWindow(window);
}
int main(int argc, char *argv[])
{
if (SDL_Init(SDL_INIT_VIDEO))
{
cerr << "Failed to initialize SDL!" << endl;
return 1;
}
atexit(SDL_Quit);
SDL_Window * window = SDL_CreateWindow(argv[0],
SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
WIDTH,
HEIGHT,
SDL_WINDOW_OPENGL);
if (!window)
{
cerr << "Failed to create window!" << endl;
SDL_Quit();
return 2;
}
SDL_GLContext gl_context = SDL_GL_CreateContext(window);
if (gl3wInit() != 0)
{
cerr << "Failed to gl3wInit()" << endl;
SDL_Quit();
return 2;
}
if (!gl3wIsSupported(3, 0))
{
cerr << "OpenGL 3.0 is not supported!" << endl;
SDL_Quit();
return 2;
}
init();
display(window);
SDL_Event event;
while (SDL_WaitEvent(&event))
{
if (event.type == SDL_QUIT)
break;
else if (event.type == SDL_KEYDOWN)
{
if (event.key.keysym.sym == SDLK_ESCAPE)
break;
if (event.key.keysym.sym == SDLK_RETURN)
display(window);
}
}
}