add skeleton gui sources
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ad1b8f4e96
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4
Makefile
4
Makefile
@ -2,6 +2,10 @@
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default:
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@rake $@
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.PHONY: gui
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gui:
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@rake $@
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.PHONY: test
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test:
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@rake $@
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@ -22,6 +22,11 @@ end
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task :gui => :library do
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base_env.clone(clone: :all) do |env|
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env["CFLAGS"] += `sdl2-config --cflags`.split(" ")
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env["CXXFLAGS"] += `sdl2-config --cflags`.split(" ")
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env["LDCMD"] += `sdl2-config --libs`.split(" ")
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env["LIBS"] += ["dl", "GL"]
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env.Program("^/jes", Dir["src/gui/**/*.{cc,c}"])
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end
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end
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1339
src/gui/gl3w.c
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1339
src/gui/gl3w.c
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1235
src/gui/gl3w.h
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1235
src/gui/gl3w.h
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4544
src/gui/glcorearb.h
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4544
src/gui/glcorearb.h
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75
src/gui/main.cc
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75
src/gui/main.cc
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@ -0,0 +1,75 @@
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#include "gl3w.h"
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#include <SDL.h>
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#include <iostream>
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using namespace std;
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#define WIDTH 500
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#define HEIGHT 500
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void init(void)
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{
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glClearColor (0.0, 0.0, 0.0, 0.0);
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}
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void display(SDL_Window * window)
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{
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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SDL_GL_SwapWindow(window);
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}
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int main(int argc, char *argv[])
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{
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if (SDL_Init(SDL_INIT_VIDEO))
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{
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cerr << "Failed to initialize SDL!" << endl;
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return 1;
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}
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atexit(SDL_Quit);
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SDL_Window * window = SDL_CreateWindow(argv[0],
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SDL_WINDOWPOS_UNDEFINED,
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SDL_WINDOWPOS_UNDEFINED,
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WIDTH,
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HEIGHT,
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SDL_WINDOW_OPENGL);
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if (!window)
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{
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cerr << "Failed to create window!" << endl;
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SDL_Quit();
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return 2;
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}
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SDL_GLContext gl_context = SDL_GL_CreateContext(window);
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if (gl3wInit() != 0)
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{
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cerr << "Failed to gl3wInit()" << endl;
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SDL_Quit();
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return 2;
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}
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if (!gl3wIsSupported(3, 0))
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{
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cerr << "OpenGL 3.0 is not supported!" << endl;
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SDL_Quit();
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return 2;
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}
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init();
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display(window);
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SDL_Event event;
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while (SDL_WaitEvent(&event))
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{
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if (event.type == SDL_QUIT)
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break;
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else if (event.type == SDL_KEYDOWN)
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{
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if (event.key.keysym.sym == SDLK_ESCAPE)
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break;
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if (event.key.keysym.sym == SDLK_RETURN)
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display(window);
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}
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}
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}
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