add GUI class
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dc47bf5256
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6767062155
69
src/gui/GUI.cc
Normal file
69
src/gui/GUI.cc
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@ -0,0 +1,69 @@
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#include "GUI.h"
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#include "gl3w.h"
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#include <iostream>
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#define WIDTH 500
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#define HEIGHT 500
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namespace jes
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{
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GUI::GUI()
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{
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if (SDL_Init(SDL_INIT_VIDEO))
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{
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std::cerr << "Failed to initialize SDL!" << std::endl;
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return;
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}
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atexit(SDL_Quit);
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m_window = SDL_CreateWindow("jes",
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SDL_WINDOWPOS_UNDEFINED,
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SDL_WINDOWPOS_UNDEFINED,
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WIDTH,
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HEIGHT,
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SDL_WINDOW_OPENGL);
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if (!m_window)
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{
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std::cerr << "Failed to create window!" << std::endl;
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SDL_Quit();
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return;
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}
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(void)SDL_GL_CreateContext(m_window);
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if (gl3wInit() != 0)
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{
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std::cerr << "Failed to gl3wInit()" << std::endl;
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SDL_Quit();
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return;
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}
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if (!gl3wIsSupported(3, 0))
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{
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std::cerr << "OpenGL 3.0 is not supported!" << std::endl;
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SDL_Quit();
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return;
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}
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glClearColor (0.0, 0.0, 0.0, 0.0);
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}
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void GUI::run()
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{
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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SDL_GL_SwapWindow(m_window);
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SDL_Event event;
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while (SDL_WaitEvent(&event))
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{
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if (event.type == SDL_QUIT)
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break;
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else if (event.type == SDL_KEYDOWN)
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{
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if (event.key.keysym.sym == SDLK_ESCAPE)
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break;
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}
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}
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}
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}
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21
src/gui/GUI.h
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21
src/gui/GUI.h
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@ -0,0 +1,21 @@
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#ifndef JES_GUI_H
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#define JES_GUI_H
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#include "jes/Ref.h"
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#include <SDL.h>
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namespace jes
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{
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class GUI
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{
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public:
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GUI();
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void run();
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protected:
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SDL_Window * m_window;
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};
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typedef Ref<GUI> GUIRef;
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}
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#endif
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@ -1,75 +1,10 @@
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#include "gl3w.h"
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#include <SDL.h>
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#include <iostream>
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#include "GUI.h"
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using namespace std;
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#define WIDTH 500
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#define HEIGHT 500
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void init(void)
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{
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glClearColor (0.0, 0.0, 0.0, 0.0);
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}
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void display(SDL_Window * window)
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{
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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SDL_GL_SwapWindow(window);
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}
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int main(int argc, char *argv[])
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{
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if (SDL_Init(SDL_INIT_VIDEO))
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{
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cerr << "Failed to initialize SDL!" << endl;
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return 1;
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}
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atexit(SDL_Quit);
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SDL_Window * window = SDL_CreateWindow(argv[0],
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SDL_WINDOWPOS_UNDEFINED,
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SDL_WINDOWPOS_UNDEFINED,
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WIDTH,
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HEIGHT,
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SDL_WINDOW_OPENGL);
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if (!window)
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{
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cerr << "Failed to create window!" << endl;
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SDL_Quit();
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return 2;
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}
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(void)SDL_GL_CreateContext(window);
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if (gl3wInit() != 0)
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{
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cerr << "Failed to gl3wInit()" << endl;
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SDL_Quit();
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return 2;
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}
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if (!gl3wIsSupported(3, 0))
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{
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cerr << "OpenGL 3.0 is not supported!" << endl;
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SDL_Quit();
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return 2;
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}
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init();
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display(window);
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SDL_Event event;
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while (SDL_WaitEvent(&event))
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{
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if (event.type == SDL_QUIT)
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break;
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else if (event.type == SDL_KEYDOWN)
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{
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if (event.key.keysym.sym == SDLK_ESCAPE)
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break;
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if (event.key.keysym.sym == SDLK_RETURN)
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display(window);
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}
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}
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jes::GUIRef gui = new jes::GUI();
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gui->run();
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}
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