From 81d5bca7bb356b9594787c1f1c71ae061395a97e Mon Sep 17 00:00:00 2001 From: Josh Holtrop Date: Tue, 5 Aug 2014 20:44:04 -0400 Subject: [PATCH] use NUM2DBL() instead of RFLOAT_VALUE() --- src/GL.cc | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/GL.cc b/src/GL.cc index 2a4e152..0b261d9 100644 --- a/src/GL.cc +++ b/src/GL.cc @@ -30,10 +30,10 @@ static VALUE GL_draw_rect(VALUE klass, glUniform2i(programs[PROGRAM_RECT]->uniforms[UNIFORM_POSITION], FIX2INT(x), FIX2INT(y)); glUniform2i(programs[PROGRAM_RECT]->uniforms[UNIFORM_SIZE], FIX2INT(width), FIX2INT(height)); glUniform4f(programs[PROGRAM_RECT]->uniforms[UNIFORM_COLOR], - RFLOAT_VALUE(r), - RFLOAT_VALUE(g), - RFLOAT_VALUE(b), - RFLOAT_VALUE(a)); + NUM2DBL(r), + NUM2DBL(g), + NUM2DBL(b), + NUM2DBL(a)); rect_buffer->bind(); glEnableVertexAttribArray(0); glVertexAttribIPointer(0, 2, GL_INT, 0, 0);