Font::render(): bind buffer before setting vertex attribute pointer
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@ -23,8 +23,8 @@ namespace jes
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{
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glBindTexture(GL_TEXTURE_2D, m_texture_id);
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glEnableVertexAttribArray(0);
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glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, 0);
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glBindBuffer(GL_ARRAY_BUFFER, m_vbo_id);
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glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, 0);
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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}
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protected:
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