Window: add resize()
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@ -14,6 +14,7 @@ typedef struct
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} Window;
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static VALUE ruby_class;
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static VALUE window_instance;
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static void Init_SDL()
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{
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@ -117,10 +118,22 @@ static VALUE Window_new(VALUE klass)
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VALUE rv = Data_Wrap_Struct(ruby_class, NULL, Window_free, window);
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rb_obj_call_init(rv, 0, NULL);
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/* TODO: remove window_instance and map SDL_Window * to Window Ruby object
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* to support multiple windows. */
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window_instance = rv;
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return rv;
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}
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static void resize()
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{
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GLint viewport_size[2];
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Window * window;
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Data_Get_Struct(window_instance, Window, window);
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SDL_GetWindowSize(window->sdl_window, &viewport_size[0], &viewport_size[1]);
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glViewport(0, 0, viewport_size[0], viewport_size[1]);
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}
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static VALUE Window_event_loop(VALUE klass)
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{
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SDL_Event event;
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@ -142,7 +155,7 @@ static VALUE Window_event_loop(VALUE klass)
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// draw();
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break;
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case SDL_WINDOWEVENT_RESIZED:
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// resize();
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resize();
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// draw();
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break;
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}
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