convert Font to Ruby class
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100
src/Font.cc
100
src/Font.cc
@ -1,13 +1,44 @@
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#include "Font.h"
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#include "ruby.h"
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#include "GLTexture.h"
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#include <iostream>
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#include <stdint.h>
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#include <ft2build.h>
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#include FT_FREETYPE_H
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#include <unordered_map>
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#define round_up_26_6(val) (((val) + 63) >> 6u)
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class Glyph
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{
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public:
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Glyph();
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bool load(FT_Face face, FT_ULong char_code);
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int get_advance() { return m_advance; }
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void render()
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{
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m_texture->bind();
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glEnableVertexAttribArray(0);
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glBindBuffer(GL_ARRAY_BUFFER, m_vbo_id);
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glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, 0);
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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}
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protected:
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bool m_loaded;
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int m_advance;
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GLTextureRef m_texture;
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GLuint m_vbo_id;
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};
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typedef Ref<Glyph> GlyphRef;
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typedef struct
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{
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FT_Face face;
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std::unordered_map<FT_ULong, GlyphRef> glyphs;
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} Font;
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static FT_Library ft;
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static VALUE ruby_class;
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static void Init_FreeType()
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{
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@ -24,62 +55,87 @@ static void Init_FreeType()
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initialized = true;
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}
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Font::Font()
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void Font_free(void * ptr)
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{
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m_loaded = false;
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Font * font = (Font *)ptr;
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FT_Done_Face(font->face);
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delete font;
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}
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Font::~Font()
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static VALUE Font_new(VALUE klass, VALUE fname, VALUE size)
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{
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if (m_loaded)
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Init_FreeType();
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Font * font = new Font();
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fname = rb_funcall(fname, rb_intern("to_s"), 0);
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const char * fname_cstr = StringValueCStr(fname);
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if (FT_New_Face(ft, fname_cstr, 0, &font->face) != 0)
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{
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FT_Done_Face(m_face);
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}
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delete font;
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rb_raise(rb_eRuntimeError,
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"Could not load font %s",
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fname_cstr);
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}
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bool Font::load(FT_Library ft, const char * fname, size_t size)
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{
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if (FT_New_Face(ft, fname, 0, &m_face) != 0)
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{
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std::cerr << "Could not load font " << fname << std::endl;
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return false;
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}
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FT_Set_Pixel_Sizes(m_face, 0, size);
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FT_Set_Pixel_Sizes(font->face, 0, NUM2INT(size));
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#if 0
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GlyphRef glyph = load_glyph('g');
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if (glyph == NULL)
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{
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std::cerr << "Could not load 'g' glyph from font" << fname << std::endl;
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return false;
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}
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m_glyphs['g'] = glyph;
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#endif
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#if 0
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m_advance = glyph->get_advance();
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m_line_height = round_up_26_6(m_face->size->metrics.height);
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#endif
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#if 0
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m_baseline_offset = round_up_26_6((m_face->size->metrics.height - (m_face->size->metrics.ascender - m_face->size->metrics.descender)) / 2 - m_face->size->metrics.descender);
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#endif
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#if 0
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m_baseline_offset = 1 - m_face->glyph->bitmap_top + m_face->glyph->bitmap.rows;
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#endif
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m_loaded = true;
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return true;
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return Data_Wrap_Struct(klass, NULL, Font_free, font);
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}
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Font::GlyphRef Font::load_glyph(FT_ULong char_code)
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void Font_Init()
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{
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ruby_class = rb_define_class("Font", rb_cObject);
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rb_define_singleton_method(ruby_class, "new", (VALUE(*)(...))Font_new, 2);
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}
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static GlyphRef load_glyph(Font * font, FT_ULong char_code)
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{
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GlyphRef glyph = new Glyph();
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if (glyph->load(m_face, char_code))
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if (glyph->load(font->face, char_code))
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return glyph;
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return NULL;
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}
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Font::Glyph::Glyph()
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static GlyphRef get_glyph(Font * font, FT_ULong char_code)
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{
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auto it = font->glyphs.find(char_code);
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if (it != font->glyphs.end())
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return it->second;
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GlyphRef g = load_glyph(font, char_code);
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font->glyphs[char_code] = g;
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return g;
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}
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Glyph::Glyph()
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{
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m_loaded = false;
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}
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bool Font::Glyph::load(FT_Face face, FT_ULong char_code)
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bool Glyph::load(FT_Face face, FT_ULong char_code)
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{
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if (FT_Load_Char(face, char_code, FT_LOAD_RENDER) != 0)
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return false;
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60
src/Font.h
60
src/Font.h
@ -1,64 +1,6 @@
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#ifndef JES_FONT_H
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#define JES_FONT_H
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#include "Ref.h"
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#include <ft2build.h>
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#include FT_FREETYPE_H
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#include "gl3w.h"
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#include <unordered_map>
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#include "GLTexture.h"
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class Font
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{
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public:
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class Glyph
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{
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public:
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Glyph();
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bool load(FT_Face face, FT_ULong char_code);
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int get_advance() { return m_advance; }
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void render()
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{
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m_texture->bind();
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glEnableVertexAttribArray(0);
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glBindBuffer(GL_ARRAY_BUFFER, m_vbo_id);
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glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, 0);
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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}
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protected:
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bool m_loaded;
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int m_advance;
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GLTextureRef m_texture;
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GLuint m_vbo_id;
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};
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typedef Ref<Glyph> GlyphRef;
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Font();
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~Font();
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bool load(FT_Library ft, const char * fname, size_t size);
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int get_line_height() { return m_line_height; }
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int get_advance() { return m_advance; }
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int get_baseline_offset() { return m_baseline_offset; }
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GlyphRef get_glyph(FT_ULong char_code)
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{
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auto it = m_glyphs.find(char_code);
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if (it != m_glyphs.end())
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return it->second;
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GlyphRef g = load_glyph(char_code);
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m_glyphs[char_code] = g;
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return g;
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}
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protected:
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GlyphRef load_glyph(FT_ULong char_code);
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FT_Face m_face;
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int m_line_height;
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int m_advance;
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int m_baseline_offset;
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bool m_loaded;
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std::unordered_map<FT_ULong, GlyphRef> m_glyphs;
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};
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typedef Ref<Font> FontRef;
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void Font_Init();
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#endif
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11
src/main.cc
11
src/main.cc
@ -1,8 +1,10 @@
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#include <iostream>
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#include "ruby.h"
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#include "Window.h"
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#include "GLShader.h"
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#include "Font.h"
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#include "GLProgram.h"
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#include "GLShader.h"
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#include "Window.h"
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using namespace std;
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@ -50,9 +52,10 @@ static int bootstrap()
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int rv = 0;
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int err_state = 0;
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Window_Init();
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GLShader_Init();
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Font_Init();
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GLProgram_Init();
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GLShader_Init();
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Window_Init();
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rb_eval_string_protect(
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"load File.expand_path('../../runtime/main.rb', $0)",
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